Full notes
Full Chunky Orbits update
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What changed
- UI and audio
- Gameplay
Howdy folks. I posted a new version of Chunky Orbits to go along with some new features in SteamVR. There are now Oculus Touch models for Rift users, along with a slightly different setup for the button mappings.
Support for Oculus touch models. If you're using Touch you should now see a proper representation of the controllers. Vive users should see their Vive wands.
Refined the help text. Easier to read, more specific info, and proper positons for Touch/Vive. Please let me know if any of these help text objects seem out of position.
White Dwarf now behaves like the other chunks - hold trigger to create, release to set it free.
Center Stone no longer locks in place. It does have some 'drag' added to the physics sim to keep it from moving freely. White Dwarf has this drag as well. I think it's nice to be able to set up some orbits with these (mostly) stationary objects.
New 'cursor' object visible when selecting menu items. Easier to tell exactly where to 'poke' to select items.
Absorber chunks are now take on a random color when created.
I got rid of the transparent 'currently selected tool' icons. They were reduntant since the same info is on the help text screens. They also cluttered up the view.
I'm happy with the progress I've made and I'm nearly ready for the full release of Chunky Orbits. Just a few more tweaks/refinements and she'll be ready to go.
Source
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