In this update4
Full notes
Full ChronoDojo update
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What changed
- Gameplay
ChronoDojo changes
HELLO, STUDENTS OF CHRONO-FU!
Since our announcement a month ago at NextFest, we've been bashing, bug-swatting and beautifying ChronoDojo, and are on track for a release early next year! Let's take a quick break to spotlight a crazy cool chrono-feature and to highlight and thank you for great changes based on your fine feedback!
FEATURE SPOTLIGHT: CHRONOPOWERS
Soon after defeating Channel Omega and saving the 80's Sunset Plaza Mall, the ChronoDojo whisks our humble heroes away to the next world and time... and Sensei teaches them their unique ChronoPowers!
ChronoPowers are ultimate hero abilities that both spawn a powerful ChronoPower Tower (unique to each hero) and chrono-boosts your hero to turbo-bash baddies and move at manic speeds!
But Sensei is a much better teacher. Check out her lesson:
Now that's playing with (Chrono) power!
DEMO FEEDBACK
We are pumped up by how many times our demo has been downloaded and played and hope you're all having a heck-ton of fun! Further- we are overjoyed to receive feedback, both negative and positive, to help us improve ChronoDojo!
| Helpful highlights: Nerfing and smoothing of early World 1 difficulty ramp Re-balance of early-game Gardener weapons Re-balance of Channel Omega boss battle (early economy and difficulty)! Pinata no longer damages Dojo, nor does it drop candy if Dojo defeats it! |
NEW BUILD!
Steam should update you to the latest build (v.010), where you can check out these changes and more. Check it out, let us know what you think, and if you haven't yet, wish list ChronoDojo today!
Source
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