What changed
0 fixes0 additions6 changes0 removals
changedHighlights of The Demo Gameplay:Multiple weapon upgrades and enhancements with various skill combinations
changedHighlights of The Demo Gameplay:Ever-changing level mechanisms and tons of different and unique enemies
changedHighlights of The Demo Gameplay:Challenging yet rewarding Bosses
changedChrono Hunter Demo Content1.Demo’s total playtime lasts for 40-100 minutes depends on player’s level of expertise and dedication to explore. 2.Demo’s replayability lies with trying out different weapon and skill combinations, progression routes and builds 3.Demo features more than 10 types of different enemies and 1 final boss with a total of 4 unique levels and 1 boss stage.
changedFuture Development1.A fully fleshed out and self-contained story to drive the plot forward. 1.Emphasize on more unique weapons and skills and implement more physics-based playstyle in the game 2.There will be at least more than 30 types of enemies and variants in future updates. At least 4 bosses and a variety of elite enemies each with unique move sets. We are also planned to have a total of more than 30 maps with 3 completely different art styles. There will be an ultimate Roguelike challenge mode 3.We are also interested in the possibility of implementing MOD support and developing co-op mode. After the full game’s been completed, that is.
changedWe Are Looking Forward to Your Feedback And Bug ReportCatch us in person from our discord server or leave a post in our steam forum. Your suggestions are gold to us!
Chrono Hunter changes
changedMultiple weapon upgrades and enhancements with various skill combinations
changedEver-changing level mechanisms and tons of different and unique enemies
changedChallenging yet rewarding Bosses
changed1.Demo’s total playtime lasts for 40-100 minutes depends on player’s level of expertise and dedication to explore. 2.Demo’s replayability lies with trying out different weapon and skill combinations, progression routes and builds 3.Demo features more than 10 types of different enemies and 1 final boss with a total of 4 unique levels and 1 boss stage.
changed1.A fully fleshed out and self-contained story to drive the plot forward. 1.Emphasize on more unique weapons and skills and implement more physics-based playstyle in the game 2.There will be at least more than 30 types of enemies and variants in future updates. At least 4 bosses and a variety of elite enemies each with unique move sets. We are also planned to have a total of more than 30 maps with 3 completely different art styles. There will be an ultimate Roguelike challenge mode 3.We are also interested in the possibility of implementing MOD support and developing co-op mode. After the full game’s been completed, that is.
Dear Agents,
We love to create fun experiences for our players to have great times. Through years VR development experiences, we are ready to land our own title. We have poured our hearts into our latest creation, Chrono Hunter. We strive to bring the VR community the exciting experience with our sincere offering. We hope this endeavor will become a flagship VR title in the realm of VR gaming.
Don't Forget to Wishlist It
Chrono is coming soon to SteamVR. Wishlist now and join our discord for future updates. We hope you enjoy the demo and get ready for the ultimate VR shooter experience!
Highlights of The Demo Gameplay:
Multiple weapon upgrades and enhancements with various skill combinations
Ever-changing level mechanisms and tons of different and unique enemies
Challenging yet rewarding Bosses
Chrono Hunter Demo Content
1.Demo’s total playtime lasts for 40-100 minutes depends on player’s level of expertise and dedication to explore. 2.Demo’s replayability lies with trying out different weapon and skill combinations, progression routes and builds 3.Demo features more than 10 types of different enemies and 1 final boss with a total of 4 unique levels and 1 boss stage.
Future Development
1.A fully fleshed out and self-contained story to drive the plot forward. 1.Emphasize on more unique weapons and skills and implement more physics-based playstyle in the game 2.There will be at least more than 30 types of enemies and variants in future updates. At least 4 bosses and a variety of elite enemies each with unique move sets. We are also planned to have a total of more than 30 maps with 3 completely different art styles. There will be an ultimate Roguelike challenge mode 3.We are also interested in the possibility of implementing MOD support and developing co-op mode. After the full game’s been completed, that is.
We Are Looking Forward to Your Feedback And Bug Report
Catch us in person from our discord server or leave a post in our steam forum. Your suggestions are gold to us!