Repeated intro
What changed
1 fix2 additions3 changes0 removals
- Maps
- Gameplay
- UI and audio
- Fixes
changedI have gathered it all up and made a quick little update which will make the game a little smoother to get into; making enemies a little less meaty in the first couple of maps, increasing drops, etc!
changedAs the update mostly concerns the first few hours of gameplay I wanted to get it out ASAP.
addedGAMEPLAY:Added some iframes (cooldown) between taking damage so you don't get nuked as easily. *Added white edges to the Bats on the first map to make them easier to spot. *Added a small chance for regular enemies to drop a Loot Chest. *Increased the likelyhood of regular enemies to drop Gold. *Increased the amount of Gold that chests drop. *Increased movement speed of the bosses on the first two maps, making them easier to target and kill, but also more aggressive. *Reduced health of enemies on the first two maps. *Slightly reduced health of both bosses of the first two maps.
changedSCRYER:Improved the effectiveness of most of the early Scryer Nodes. *Reduced the Gold cost of the inner circle of Scryer Nodes by 50. *Reduced Gold cost of Banish Tokens by 100. *Reduced and normalised Gold cost of Item nodes. *You now start with one banish token available.
addedUI:Added improved font ranges for Cyrillic and Japanese. *Added a checkmark and sound effect to when picking an item from a chest. *Added the same checkmark & sound to when a legendary chest presents the loot, to make it more clear you got all of the items presented. *The Dash icon now appears over the player instead of on the cursor and also plays a sound effect. (Icon appears when dash is off cooldown).
fixedFIXES:Fixed scryer interact prompt showing up before it was actually unlocked.
Chronicon: Survivors changes
changedI have gathered it all up and made a quick little update which will make the game a little smoother to get into; making enemies a little less meaty in the first couple of maps, increasing drops, etc!
changedAs the update mostly concerns the first few hours of gameplay I wanted to get it out ASAP.
addedAdded some iframes (cooldown) between taking damage so you don't get nuked as easily. *Added white edges to the Bats on the first map to make them easier to spot. *Added a small chance for regular enemies to drop a Loot Chest. *Increased the likelyhood of regular enemies to drop Gold. *Increased the amount of Gold that chests drop. *Increased movement speed of the bosses on the first two maps, making them easier to target and kill, but also more aggressive. *Reduced health of enemies on the first two maps. *Slightly reduced health of both bosses of the first two maps.
changedImproved the effectiveness of most of the early Scryer Nodes. *Reduced the Gold cost of the inner circle of Scryer Nodes by 50. *Reduced Gold cost of Banish Tokens by 100. *Reduced and normalised Gold cost of Item nodes. *You now start with one banish token available.
addedAdded improved font ranges for Cyrillic and Japanese. *Added a checkmark and sound effect to when picking an item from a chest. *Added the same checkmark & sound to when a legendary chest presents the loot, to make it more clear you got all of the items presented. *The Dash icon now appears over the player instead of on the cursor and also plays a sound effect. (Icon appears when dash is off cooldown).
Thanks for all the quick feedback on the forums, discord, email - etc!
I have gathered it all up and made a quick little update which will make the game a little smoother to get into; making enemies a little less meaty in the first couple of maps, increasing drops, etc!
As the update mostly concerns the first few hours of gameplay I wanted to get it out ASAP.
Expect more updates as more feedback comes in.
With enough support, I hope to also make some actual content updates as well.
Thanks everyone, and I hope you're having a good time!
==== 1.010 ===
GAMEPLAY:
*Added some iframes (cooldown) between taking damage so you don't get nuked as easily. *Added white edges to the Bats on the first map to make them easier to spot. *Added a small chance for regular enemies to drop a Loot Chest. *Increased the likelyhood of regular enemies to drop Gold. *Increased the amount of Gold that chests drop. *Increased movement speed of the bosses on the first two maps, making them easier to target and kill, but also more aggressive. *Reduced health of enemies on the first two maps. *Slightly reduced health of both bosses of the first two maps.
SCRYER:
*Improved the effectiveness of most of the early Scryer Nodes. *Reduced the Gold cost of the inner circle of Scryer Nodes by 50. *Reduced Gold cost of Banish Tokens by 100. *Reduced and normalised Gold cost of Item nodes. *You now start with one banish token available.
UI:
*Added improved font ranges for Cyrillic and Japanese. *Added a checkmark and sound effect to when picking an item from a chest. *Added the same checkmark & sound to when a legendary chest presents the loot, to make it more clear you got all of the items presented. *The Dash icon now appears over the player instead of on the cursor and also plays a sound effect. (Icon appears when dash is off cooldown).
FIXES:
*Fixed scryer interact prompt showing up before it was actually unlocked.