Update log
Full Chronicles of Vaeltaja: In Search of the Great Wanderer update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Performance
- Maps
- Gameplay
- Balance
- Store
Good day, Traveller!
I've been a bit busy these past weeks, and will stay so for couple of more weeks, so I haven't had the time to properly announce this update. I have lots of things to do today, so I'm going to keep this rather short.
This update adds the environmental sound effects to all the overworld areas and enemy movement sound effects in the dungeons to improve the atmosphere. I noticed that the new sound effects may introduce some loading lag when transferring between areas, when the daytime changes and when closing the game menu, but it only lasts 1-2 seconds. I will try my best to improve the situation with the future updates, but if the game has ran smooth so far, it should do so after this update too.
This update will also bring two new methods for frame capping (previously Vsync); some of them might work better on some setups and provide smoother experience. I've been experimenting by creating couple of plugins that should in theory improve performance for weaker CPUs and GPUs, but so far the improvements have been so minimal that I didn't want to include them in this update. I just wanted to tell you this to let you know that I'm always searching different ways to optimize the game; even though the engine has some limits. Sometimes these experiments bring some results, but usually not that much.
One improvement worth mentioning is that the starting questions will now bring different starting bonuses; answers now determine which stats start with better values, how much coins the player has and what equipment. From now on characters with bad starting reputation doesn't mean the worst equipment and least amount of coins.
Also, the overworld area map can now be opened with the controller's L3 button. This is now mentioned in the 'Controls' explanation in the Quest Journal's 'Codex' section, which has been updated.
Patch Notes
New Stuff:
Environmental sounds for all the overworld areas, including towns and villages
Sound effects for town torches, fireplaces, fountains, rivers, lakes, seas, owls, insects
Enemy movement sound effects for dungeons
New starting rewards
New dialogue to some npcs in the castle town
Overworld area map bound to L3 on controller
Three new methods to cap frames; these have replaced Vsync in the Options menu
Improvements and Changes:
Lots of spelling error and grammar corrections (more will come with the future updates)
The Old Tower's window textures
The Great Forest exit textures
Optimization to town torches and some indoor lanterns
Made some changes for npcs schedules in the Castle Town to prevent possible lag
Ray of Light spell's damage increased
Clue plate added to the Cemetery Catacombs
When talking to the Evertree in Pramean area, the first dialogue choice is now highlighted
Cross shaped sprite's upper part now reflects light when torch or lantern are being used
Improved the transition from indoors to outside to make sure the right weather and daytime conditions are applied properly
Emerald swords can't be sold anymore to prevent the player getting stuck in the Castle of Three gems
Fixes:
The Underground Passage in the Lake Road now uses the correct textures
Gammen in the Castle Town now reacts to the player correctly
Hunter's Stunning Shot technique added to the Pramean Weapon Store
All the Ghost House's ghosts now work properly
Twin Falls Riverside North's texture glitch near one of the secrets is now fixed
Staff of Blizzard uses the correct damage formula
Light Helmet of Magic Resistance shows the correct skill level
Camera now
Source
