Update log
Full Chronicles of Vaeltaja: In Search of the Great Wanderer update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Balance
Welcome Traveler,
to the 'Islands of the Prophets', a new overworld area full of secrets and dangers.
Few weeks ago I decided to delay this update so I would have time to finish things with existing areas before the release. I wanted this update to tie some loose ends and add the rest of the missing content, such as the interiors of the town of Pramea. Either I overestimated myself or underestimated the amount of work left, but in the end I decided to split this update in two parts and release the first part before the end of this month. The main reason is that there has been a lot of visual improvements that I wanted to bring into the Early Access version as soon as possible.
So, here we are with the update part I, but what does it mean? It means that the new overworld area 'Islands of the Prophets' has finally been released, but not with full content. You can already go to the underground dungeon and try to connect the islands through them, but you can't enter the Temple of the Prophets or any of the houses on one of the islands. Otherwise the islands and the underground are fully explorable. You can also progress in the Evertree side quest and one other big side quest, which I won't spoil in case someone hasn't found it yet.
One other thing worth mentioning is that the Cemetery is now separated to it's own area to improve the performance in the Cemetery Area. This means that the Cemetery is now slightly bigger than before. If you have saved in the Cemetery before the update and your character appears to be out of bounds when loading, just walk to the gate and open it, and it will transport you out of there.
The update part II is planned to be released by the end of December and it will bring the content missing from this update, such as the Temple of the Prophets, and hopefully tie the rest of the loose ends, so I can finally fully focus on the final overworld areas of the game and bring the story to it's conclusion. But more about the second part later, now it's time for the patch notes!
PATCH NOTES
Added:
Islands of the Prophets, a new overworld area near Lake Road full of secrets and dangers. Be aware, the islands are said to be haunted by night!
Islands Underground, will you be able to work your way through the underground to connect the islands with bridges?
Three new interiors added to Pramea. You can enter them once you save the town.
Next part of the Evertree and one other side quest.
New equipment: Warrior's Light Armor set, Axe of Streams and Razor Whip.
New enemy: Mud Dwellers await you in the Islands Underground.
Visual Improvements:
Enhanced textures for buildings in the Castle Town and Town of Pramea.
Enhanced textures for building interiors in Castle Town and Town of Pramea.
Enhanced textures and new ceiling for the Castle.
Enhanced textures for the Castle Town Cathedral and the Pramean Temple.
New floor and ceiling textures for the Old Tower and the title screen.
New doors for houses all over Twin Falls.
New gates for the Castle Town, Castle, Cathedral and Pramean Temple
New table textures.
Enhanced chair textures.
New torch sprites, including town torches and ceiling lighting in houses, Lazy Moon Tavern and Pramean Lighthouse and the Temple with better animation.
New animated
Source
