Chronicles of Vaeltaja: In Search of the Great Wanderer
Steam News 14 February 20251y ago

'Engine and Enhancements' Update v.0.7.5 and 30% Discount

Good day, Traveler! Chronicles of Vaeltaja’s first update for this year is finally here. Even though this is mostly an engine update, it's still a major milestone that brings some interesting changes and enhancements, n…

Update log

Full Chronicles of Vaeltaja: In Search of the Great Wanderer update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition4 changes0 removals
  • Gameplay
  • Security
  • Store
  • Fixes
  • Performance
addedThe most visible change is the enhanced forest textures of Twin Falls areas with new treetops and better tree trunks. But it doesn’t end there: Tree and bush sprites are also renewed. There’s been some colour adjustment done to the Twin Falls’ grass textures and all the cloud sprites, so the ground looks more vibrant and clouds appear brighter. And finally the first main dungeon ‘Well of the Ancients’ looks and feels more menacing with new enhanced wall, floor and ceiling textures.
changedThe biggest change in terms of gameplay, is the improved ‘stealing from the shop’ mechanic. So far it’s been easy to exploit the stealing mechanic, because it was missing some features that has been planned for a long time. From now on there’s a slight chance to fail completely when stealing, no matter how high the skill is. Also, if you get caught, it will be a little bit harder to steal from the same shop again. Get caught twice and it will be even harder. Getting caught three times bans from the store until a fine is paid. Paying the fine also lowers the difficulty of stealing back to normal.
changedThere’s also some differences between shops: It is a little bit easier to steal from an item shop than from magic or weapon stores. Also, the better the inventory, the harder it is to steal – for this reason stealing from Pramean shops is slightly harder than stealing from the Castle Town’s shops.
fixedIt took some time to fix the remaining bugs brought by the plugin upgrade and this has caused some delay to the next content update. I apologize for that, but it was necessary. There were two bigger issues that the plugin developer was kind enough to fix for me, which I’m very grateful for. Turned out that in the end they were quite easily fixed, I was just looking the solution from several wrong places. Nevertheless, there are lots of new features and improvements in the plugin, which should help the development and eventually improve the game even more. I won’t mention these bugs separately in the patch notes because they have never appeared in the Early Access version of the game.
changedThe most exciting thing about this plugin upgrade is that the developer of MZ3D is rewriting the plugin to greatly improve it’s performance, so it just might possible to move on to that version once it’s released in the future. The rewritten version will have a cpu multithreading and, if I understood correctly, it should be lighter on the cpu overall.
changedTalking about cpus... I know the cpu requirements in the Store page are a bit high, but I’ve just wanted to be on the safe side. The game will probably run on weaker cpus with less cores, as long as it’s not a mobile processor. MZ3D is very heavy

Good day, Traveler!

Chronicles of Vaeltaja’s first update for this year is finally here. Even though this is mostly an engine update, it's still a major milestone that brings some interesting changes and enhancements, not to mention several bug fixes.

The most visible change is the enhanced forest textures of Twin Falls areas with new treetops and better tree trunks. But it doesn’t end there: Tree and bush sprites are also renewed. There’s been some colour adjustment done to the Twin Falls’ grass textures and all the cloud sprites, so the ground looks more vibrant and clouds appear brighter. And finally the first main dungeon ‘Well of the Ancients’ looks and feels more menacing with new enhanced wall, floor and ceiling textures.

The biggest change in terms of gameplay, is the improved ‘stealing from the shop’ mechanic. So far it’s been easy to exploit the stealing mechanic, because it was missing some features that has been planned for a long time. From now on there’s a slight chance to fail completely when stealing, no matter how high the skill is. Also, if you get caught, it will be a little bit harder to steal from the same shop again. Get caught twice and it will be even harder. Getting caught three times bans from the store until a fine is paid. Paying the fine also lowers the difficulty of stealing back to normal.

There’s also some differences between shops: It is a little bit easier to steal from an item shop than from magic or weapon stores. Also, the better the inventory, the harder it is to steal – for this reason stealing from Pramean shops is slightly harder than stealing from the Castle Town’s shops.

Development wise the biggest change is the upgrade to the latest version of the MZ3D plugin. Because of some conflicts between certain plugins, it has been impossible to update the plugin until now. I’ve tried it in the past many times, but always ended up with game breaking bugs I wasn’t able to fix. The reason for this sudden success is that the plugin causing the biggest conflict became obsolete and I was able to remove it completely.

It took some time to fix the remaining bugs brought by the plugin upgrade and this has caused some delay to the next content update. I apologize for that, but it was necessary. There were two bigger issues that the plugin developer was kind enough to fix for me, which I’m very grateful for. Turned out that in the end they were quite easily fixed, I was just looking the solution from several wrong places. Nevertheless, there are lots of new features and improvements in the plugin, which should help the development and eventually improve the game even more. I won’t mention these bugs separately in the patch notes because they have never appeared in the Early Access version of the game.

The most exciting thing about this plugin upgrade is that the developer of MZ3D is rewriting the plugin to greatly improve it’s performance, so it just might possible to move on to that version once it’s released in the future. The rewritten version will have a cpu multithreading and, if I understood correctly, it should be lighter on the cpu overall.

Talking about cpus... I know the cpu requirements in the Store page are a bit high, but I’ve just wanted to be on the safe side. The game will probably run on weaker cpus with less cores, as long as it’s not a mobile processor. MZ3D is very heavy

Source

Steam News / 14 February 2025

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