Save/Load - Perma-Death We have made a huge change to our save/load and we think this will bring a much needed reprieve to you.
Full notes
Full Chronicles of Honor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix5 additions1 change0 removals
Gameplay
Maps
Balance
UI and audio
addedSave/Load - Perma-DeathAs the game has expanded from a shorter experience into a 10-14+ hr game - we realize it just isn't realistic to have to play through flawlessly and it is also a huge bummer to start over - given also the fact that we intend to regularly add new content, new worlds and expand the game, its a far better experience being able to die and try again with a minimal set back.
addedSave/Load - Perma-DeathSeptember was heavily focused on the new planet - Irigar and is almost complete. We are shooting to have this released and playable for the Holidays. Irigar will be accessible at around 1/3 of the game, by talking to Doxer atop the Spire in the Ruins. Players will be able to switch back and forth between the two worlds any time from the map.
changedNEW MECH2nd Pilotable Mech will be the first Mech the player can pilot/possess - the Remote Combine Harbinger - RETCH is available on Irigar. It is a hefty biped equipped with railguns, cannon, grenade launcher and melee weapon.
addedQUALITY of LIFENew more legible health and armor bars on enemies (Irigar Only) - We are testing out an improved enemy health bar and will incorporate it across all enemies later. Prison Buildings Port Elevator Port Weather FX
addedQUALITY of LIFEMilitia and Farmer Boats Shipyard / Synth Ship New Items Shard Garde Golan - Noble Armor Set Synth Plants Added Starmap to intro sequence New enemy, Harrower (Melee)
addedCustomizationMapping out the new customization for the main character (Image) Players will be able to choose a base aesthetic which will unlock one starting item granting a +2 to a single stat.
Chronicles of Honor changes
addedAs the game has expanded from a shorter experience into a 10-14+ hr game - we realize it just isn't realistic to have to play through flawlessly and it is also a huge bummer to start over - given also the fact that we intend to regularly add new content, new worlds and expand the game, its a far better experience being able to die and try again with a minimal set back.
addedSeptember was heavily focused on the new planet - Irigar and is almost complete. We are shooting to have this released and playable for the Holidays. Irigar will be accessible at around 1/3 of the game, by talking to Doxer atop the Spire in the Ruins. Players will be able to switch back and forth between the two worlds any time from the map.
changed2nd Pilotable Mech will be the first Mech the player can pilot/possess - the Remote Combine Harbinger - RETCH is available on Irigar. It is a hefty biped equipped with railguns, cannon, grenade launcher and melee weapon.
addedNew more legible health and armor bars on enemies (Irigar Only) - We are testing out an improved enemy health bar and will incorporate it across all enemies later. Prison Buildings Port Elevator Port Weather FX
addedMilitia and Farmer Boats Shipyard / Synth Ship New Items Shard Garde Golan - Noble Armor Set Synth Plants Added Starmap to intro sequence New enemy, Harrower (Melee)
Save/Load - Perma-Death
We have made a huge change to our save/load and we think this will bring a much needed reprieve to you. With the current change, when JUNA dies, she will instead be loaded back to the last checkpoint or activated relay instead of having to start over.
As the game has expanded from a shorter experience into a 10-14+ hr game - we realize it just isn't realistic to have to play through flawlessly and it is also a huge bummer to start over - given also the fact that we intend to regularly add new content, new worlds and expand the game, its a far better experience being able to die and try again with a minimal set back.
September was heavily focused on the new planet - Irigar and is almost complete. We are shooting to have this released and playable for the Holidays. Irigar will be accessible at around 1/3 of the game, by talking to Doxer atop the Spire in the Ruins. Players will be able to switch back and forth between the two worlds any time from the map.
NEW MECH
2nd Pilotable Mech will be the first Mech the player can pilot/possess - the Remote Combine Harbinger - RETCH is available on Irigar. It is a hefty biped equipped with railguns, cannon, grenade launcher and melee weapon.
QUALITY of LIFE
New more legible health and armor bars on enemies (Irigar Only) - We are testing out an improved enemy health bar and will incorporate it across all enemies later. Prison Buildings Port Elevator Port Weather FX
Militia and Farmer Boats Shipyard / Synth Ship New Items Shard Garde Golan - Noble Armor Set Synth Plants Added Starmap to intro sequence New enemy, Harrower (Melee)
Customization
Mapping out the new customization for the main character (Image) Players will be able to choose a base aesthetic which will unlock one starting item granting a +2 to a single stat.
Bug Fixes
Fixed an issue with Vindicator Weapons. Fixed an issue where enemy projectile might not damage player from the front. Fixed an issue when Messenger was stunned but shield active made them invincible. Fixed an issue where mouse control could be lost after closing NEW ITEM! interface. Fixed an issue with melee weapons - more melee weapons coming soon!