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Steam News8 August 20205y ago

0.6.3 - Weekly Update

Hey everyone! Time for the weekly patch notes! ADDITIONS NEW MINI BOSS - "Zelos Missile Defense System" ----> Chance to appear during the pirate base exterior area only.

In this update3

Full notes

Full Chronicle: Unit Eight update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

8 fixes2 additions6 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedADDITIONSNEW MINI BOSS - "Zelos Missile Defense System"
changedADDITIONS---> Chance to appear during the pirate base exterior area only.
changedADDITIONSShadows now also have recoil!
changedADDITIONSIf the player takes fatal damage from a bullet but has more than 60% health, health is now reduced to 1 HP.
changedADJUSTMENTSBackground optimizations for performance.
changedADJUSTMENTSLaser barricades no longer provide screenshake when hit with bullets.
Perk - KEEP SCRAPS - Level 1 cost250200Perk - KEEP SCRAPS - Level 1 cost decreased, nerf

Chronicle: Unit Eight changes

addedNEW MINI BOSS - "Zelos Missile Defense System"
changed---> Chance to appear during the pirate base exterior area only.
changedShadows now also have recoil!
changedIf the player takes fatal damage from a bullet but has more than 60% health, health is now reduced to 1 HP.
changedBackground optimizations for performance.

Time for the weekly patch notes!

ADDITIONS

  • NEW MINI BOSS - "Zelos Missile Defense System"

  • ----> Chance to appear during the pirate base exterior area only.

  • ----> Stops progress and requires you to kill all of its guns to pass.

  • Shadows now also have recoil!

  • If the player takes fatal damage from a bullet but has more than 60% health, health is now reduced to 1 HP.

ADJUSTMENTS

  • Background optimizations for performance.

  • Laser barricades no longer provide screenshake when hit with bullets.

  • Perk - KEEP SCRAPS - Level 1 cost reduced from 250 -> 200 (and the higher levels are also 50 scrap less).

BUG FIXES

  • Fixed a bug where ground unit enemies would attempt to hide their shadow on explosion, breaking the game. Why did they even have shadows?

  • Fixed a visual bug during the Tetraknights boss fight where they would not flash upon taking damage.

  • Fixed a visual bug where Scraps now always sit above everything else on screen.

  • Fixed a visual bug where explosions now always sit above everything else on screen (except scraps).

  • Fixed a bug where Ground Turret's Scraps would fly off screen or really far away on explosion.

  • Fixed a bug where Scraps and Ground Turrets would not update their killcounts in the game stats screen.

  • Fixed a massive bug where Challenges were not updating correctly, not resetting correctly, and also breaking on save. They were just kind of a mess.

Thanks guys and see you all next Friday for a new boss?!!

Josh Static City Games

Source

Steam News / 8 August 2020

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