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Steam News12 June 20206y ago

0.5.3 - Weekly Update

Hey everyone! Time for the weekly patch notes! ADDITIONS NEW OBSTACLE! - Space Laser Barricade ---> This laser defense grid module has been installed all over Zelos' base to try to stop you in your tracks (they do 50% m

In this update3

Full notes

Full Chronicle: Unit Eight update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

5 fixes4 additions3 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Performance
  • Fixes
addedADDITIONSNEW OBSTACLE! - Space Laser Barricade
changedADDITIONS--> This laser defense grid module has been installed all over Zelos' base to try to stop you in your tracks (they do 50% max health damage on collision)!
addedADDITIONSNEW ENEMY! - Splitter Drone
addedADDITIONSSpace Base now has larger cosmetic buildings.
changedADJUSTMENTSSpace base is more optimized and consistent with how it attaches chunks together.
changedADJUSTMENTSAdjusted shadow angles to better fit game.

Chronicle: Unit Eight changes

addedNEW OBSTACLE! - Space Laser Barricade
changed--> This laser defense grid module has been installed all over Zelos' base to try to stop you in your tracks (they do 50% max health damage on collision)!
addedNEW ENEMY! - Splitter Drone
addedSpace Base now has larger cosmetic buildings.
changedSpace base is more optimized and consistent with how it attaches chunks together.

Time for the weekly patch notes!

ADDITIONS

  • NEW OBSTACLE! - Space Laser Barricade

  • ---> This laser defense grid module has been installed all over Zelos' base to try to stop you in your tracks (they do 50% max health damage on collision)!

  • NEW ENEMY! - Splitter Drone

  • ---> This enemy is killable until it splits, which then the enemies can only be dodged or

    shot with a Pulse Blast

    .

  • Space Base now has larger cosmetic buildings.

ADJUSTMENTS

  • Space base is more optimized and consistent with how it attaches chunks together.

  • Adjusted shadow angles to better fit game.

  • Added optimizations for multiple internal systems, increasing performance on lower end PC's.

  • Player Ship no longer punches backwards after fire rate level 48 to compensate for hitbox stability.

BUG FIXES

  • Fixed a bug where the space base would not spawn tiles during cutscenes.

  • Fixed a sprite error where mechs despawn when dead and respawn as broken.

  • Fixed a bug where Bob's drones would not spawn shadows correctly.

Thanks guys and see you all next Friday!

Josh Static City Games

Source

Steam News / 12 June 2020

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