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Steam News24 April 20206y ago

0.3.1 - Weekly Update

Hey everyone! Time for the weekly patch notes! ADDITIONS NEW ENEMIES - 3 new enemies added to the fight! Basic Double Shot Enemy - Same as basic enemy but with 2 guns.

In this update3

Full notes

Full Chronicle: Unit Eight update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

6 fixes6 additions9 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedADDITIONSNEW ENEMIES - 3 new enemies added to the fight!
changedADDITIONSRare "Gold Scrap" Tank Enemy - Lots of health, drops lots of scraps, very rare spawn chance!
addedADDITIONSNano & Nina's combined phase now has a devastating bomb attack! (People have given feedback that they were too easy)
addedADDITIONSAdded a threshold system that allows for enemies to appear at certain times during the run and not just 100% randomly.
addedADDITIONSNano & Nina are now added to the Arcade Mode boss rotation!
addedADDITIONSNew sound for the Pulse Blast weapon!
Basic Enemy's move speed per level2.5%1.5%Basic Enemy's move speed per level decreased, nerfBasic Enemy's damage per level0.50.35Basic Enemy's damage per level decreased, nerfGrabber (orange enemy) enemy's base movement speed2.62.2Grabber (orange enemy) enemy's base movement speed decreased, nerfGrabber (orange enemy) enemy's movement speed per level2%1%Grabber (orange enemy) enemy's movement speed per level decreased, nerf

Chronicle: Unit Eight changes

addedNEW ENEMIES - 3 new enemies added to the fight!
changedRare "Gold Scrap" Tank Enemy - Lots of health, drops lots of scraps, very rare spawn chance!
addedNano & Nina's combined phase now has a devastating bomb attack! (People have given feedback that they were too easy)
addedAdded a threshold system that allows for enemies to appear at certain times during the run and not just 100% randomly.
addedNano & Nina are now added to the Arcade Mode boss rotation!

Time for the weekly patch notes!

ADDITIONS

  • NEW ENEMIES - 3 new enemies added to the fight!

  • Basic Double Shot Enemy - Same as basic enemy but with 2 guns.

  • Basic Big Cannon Enemy - Same as basic enemy but only fires indestructible bullets.

  • Rare "Gold Scrap" Tank Enemy - Lots of health, drops lots of scraps, very rare spawn chance!

  • --------------------------------------------------

  • Nano & Nina's combined phase now has a devastating bomb attack! (People have given feedback that they were too easy)

  • Added a threshold system that allows for enemies to appear at certain times during the run and not just 100% randomly.

  • Nano & Nina are now added to the Arcade Mode boss rotation!

  • New sound for the Pulse Blast weapon!

  • New sound for all missiles being fired!

  • Enemies now a chance to drop a higher amount of scraps based on how your "Enemy Difficulty Level" perk.

ADJUSTMENTS

  • Basic Enemy's move speed per level reduced from 2.5% -> 1.5%.

  • Basic Enemy's damage per level reduced from 0.5 -> 0.35.

  • Grabber (orange enemy) enemy's base movement speed decreased from 2.6 -> 2.2.

  • Grabber (orange enemy) enemy's movement speed per level decreased from 2% -> 1%.

  • Pulse Blast weapon damaged increased by 400% (center point dmg multiplier from 2x -> 8x | edge point dmg multiplier from 0.5x -> 2x)

  • Player Missile Base Fire Rate delay decreased from 0.7 sec -> 0.58 sec.

  • Missile splash damage reconfigured to do 100% damage in all of it's area of effect instead of having the damage falloff.

BUG FIXES

  • Fixed a visual bug where the save file's last played date would overlap the next line.

  • Fixed a bug where playtimes on save files where incorrectly showing the time played.

  • Fixed a bug where most enemies would still attack if they were exploding.

Don't forget to write a review on Steam if you've played the game! We're about half way to receiving a "rating" on Steam and could really use your help!

Thanks guys and see you all next Friday!

Josh Static City Games

Source

Steam News / 24 April 2020

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