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Steam News25 April 20242y ago

BIG UPDATE

UPDATE TIME Bow&arrows are back Good news, we managed to push one more big update for you! A major update. Version 1.5x . For those who have played recently: 1 Added a new bow weapon.

Full notes

Full Chromosome Evil 2 update

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What changed

1 fix2 additions0 changes0 removals
  • Maps
  • Gameplay
addedA major update. Version 1.5x . For those who have played recently: 1 Added a new bow weapon. At first, it is not strong, but it does not waste bullets, but consumes materials. 2 Improved ammo has been added: -Enhanced. It just increases the hit damage. Incendiary. If hit, there will be a chance to set fire to the target. Arrows are set on fire immediately. The target is constantly taking damage and will not live long. Poisoned. If hit, there will be a chance to poison the target. Arrows infect immediately. The target slows down, weakens, and takes damage. Explosive. Radically increase the damage. But we need to get to them... -Weighted arrows throw off enemies. 3 Improved the burning and poisoning of enemies. Changed mechanics and damage. Also now they continue to burn and die even after losing their legs. 4 Everything except car repairs and mining can now be done on the go on the global map.
addedNew enhanced ammunition types
fixedFor those who played around the release: 1 At least 3 times there was a serious revision of the balance of the game. The complexity has increased, global effects have been added, and mechanics that did not work well at first have been debugged. 2 Added story missions during evolutionary jumps. The evolution system has also been revised. Enemies now have weapons after clear stages. 3 The cards for the grind have been replenished. 4 A lot of management changes. Fighters are now much more responsive, less sticky when managing allocation. The change of equipment in the inventory has been greatly reduced. 5 Heavy mode is now really heavy. For those who haven't played yet: If you were in doubt whether to take the game or not, now is the time to play a demo version and see that the game has become much more enjoyable to manage.lp of feedback from the players, we managed to improve the gameplay, bring the balance to a pleasant level, and introduce several mechanics that made the game even more interesting. Now you will be able to see not a raw game, but one that is quite worthy of your attention. Since the release, many bugs have been fixed and many edits have been made to make it better. The game is not dead, but continues to improve and I am always open to suggestions.

UPDATE TIME Bow&arrows are back

Good news, we managed to push one more big update for you!

A major update. Version 1.5x . For those who have played recently: 1 Added a new bow weapon. At first, it is not strong, but it does not waste bullets, but consumes materials. 2 Improved ammo has been added: -Enhanced. It just increases the hit damage. Incendiary. If hit, there will be a chance to set fire to the target. Arrows are set on fire immediately. The target is constantly taking damage and will not live long. Poisoned. If hit, there will be a chance to poison the target. Arrows infect immediately. The target slows down, weakens, and takes damage. Explosive. Radically increase the damage. But we need to get to them... -Weighted arrows throw off enemies. 3 Improved the burning and poisoning of enemies. Changed mechanics and damage. Also now they continue to burn and die even after losing their legs. 4 Everything except car repairs and mining can now be done on the go on the global map.

New enhanced ammunition types

For those who played around the release

1 At least 3 times there was a serious revision of the balance of the game. The complexity has increased, global effects have been added, and mechanics that did not work well at first have been debugged. 2 Added story missions during evolutionary jumps. The evolution system has also been revised. Enemies now have weapons after clear stages. 3 The cards for the grind have been replenished. 4 A lot of management changes. Fighters are now much more responsive, less sticky when managing allocation. The change of equipment in the inventory has been greatly reduced. 5 Heavy mode is now really heavy.

For those who haven't played yet

If you were in doubt whether to take the game or not, now is the time to play a demo version and see that the game has become much more enjoyable to manage.lp of feedback from the players, we managed to improve the gameplay, bring the balance to a pleasant level, and introduce several mechanics that made the game even more interesting. Now you will be able to see not a raw game, but one that is quite worthy of your attention. Since the release, many bugs have been fixed and many edits have been made to make it better. The game is not dead, but continues to improve and I am always open to suggestions.

Want to support us? Join our Discord: https://discord.gg/USFbBSBeTZ

regards, Cristi P. - 16 BIT NIGHTS

Source

Steam News / 25 April 2024

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