HomeGamesUpdatesPricingMethodology
Steam News15 December 20232y ago

News & Updates #2

Hey Players, Lots of new things we did in the past 2 weeks. The most critical was a serious bug that caused random crashes at the start of the game or on load of a game.

Full notes

Full Chromosome Evil 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Players,

What changed

1 fix2 additions3 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Store
addedLots of new things we did in the past 2 weeks.
fixedThe most critical was a serious bug that caused random crashes at the start of the game or on load of a game. Well good news everyone, that critical bug was fixed, unfortunately, it caused a serious drawback with our deadlines but we believe we can still handle it.
changedThis being said here is what was updated in the 14 days since the last update announcement:
changedBUG FIXES -Global Map Pathfinding fix -Double research -wrong ammo icon -pathfinding near cars - 2 maps without top layer fix -save train bug (makark0dy) -shock hero effect bug (I'm S.W.A.T) -scout missions fix (I'm S.W.A.T) -usual prelude crash (makark0dy) - high-level crawler crush - part 1 base attack event -Video settings changes in the core engine. Must fix crushes on first launch and options settings. -lvl 4 armors fix -skill requirement hint -Exoskeleton lvl2 -finally, we handle loading crush
changedPOLISH -Global map rollovers with location names (old saves with have temporary names) -worm nerf - overall balance difficulty was increased based on a lot of feedback from our discord regarding game being a bit too easy
addedMAJOR UPDATE - added City apartments map pool - Dead corpses, yes many of you asked for them so we made the sprites based on enemy skins, adding an extra layer of satisfaction when you destroy those creatures - Global map random encounters mechanics and encounters themselves

Chromosome Evil 2 changes

  • Trainmap
addedLots of new things we did in the past 2 weeks.
fixedThe most critical was a serious bug that caused random crashes at the start of the game or on load of a game. Well good news everyone, that critical bug was fixed, unfortunately, it caused a serious drawback with our deadlines but we believe we can still handle it.
changedThis being said here is what was updated in the 14 days since the last update announcement:
changedBUG FIXES -Global Map Pathfinding fix -Double research -wrong ammo icon -pathfinding near cars - 2 maps without top layer fix -save train bug (makark0dy) -shock hero effect bug (I'm S.W.A.T) -scout missions fix (I'm S.W.A.T) -usual prelude crash (makark0dy) - high-level crawler crush - part 1 base attack event -Video settings changes in the core engine. Must fix crushes on first launch and options settings. -lvl 4 armors fix -skill requirement hint -Exoskeleton lvl2 -finally, we handle loading crush
changedPOLISH -Global map rollovers with location names (old saves with have temporary names) -worm nerf - overall balance difficulty was increased based on a lot of feedback from our discord regarding game being a bit too easy

Lots of new things we did in the past 2 weeks.

The most critical was a serious bug that caused random crashes at the start of the game or on load of a game. Well good news everyone, that critical bug was fixed, unfortunately, it caused a serious drawback with our deadlines but we believe we can still handle it.

We apologize for any problems caused by this critical bug and we want to thank you all for not losing faith in us, there was one guy who despite this critical bug still gave us positive feedback, this truly heartwarming for us and we will do our best not to let you down.

This being said here is what was updated in the 14 days since the last update announcement:

  1. BUG FIXES -Global Map Pathfinding fix -Double research -wrong ammo icon -pathfinding near cars - 2 maps without top layer fix -save train bug (makark0dy) -shock hero effect bug (I'm S.W.A.T) -scout missions fix (I'm S.W.A.T) -usual prelude crash (makark0dy) - high-level crawler crush - part 1 base attack event -Video settings changes in the core engine. Must fix crushes on first launch and options settings. -lvl 4 armors fix -skill requirement hint -Exoskeleton lvl2 -finally, we handle loading crush

  2. POLISH -Global map rollovers with location names (old saves with have temporary names) -worm nerf - overall balance difficulty was increased based on a lot of feedback from our discord regarding game being a bit too easy

  3. BALLANCE -Sniper rifle mechanic tunes

  4. MAJOR UPDATE - added City apartments map pool - Dead corpses, yes many of you asked for them so we made the sprites based on enemy skins, adding an extra layer of satisfaction when you destroy those creatures - Global map random encounters mechanics and encounters themselves

Now if any of you have any suggestions for scenarios within the current engine limits please don't hesitate to join our Discord (https://discord.gg/EANch3Uprr) and share them with us.

Regards, Cristian P. - 16 BIT NIGHTS

Source

Steam News / 15 December 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.