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Steam News17 February 20264mo ago

Update 1.02: Plugins and Projectile Performance/Visual Optimization

Projectile performance was drastically improved all scenarios by making the following changes: Projectiles now perform collision checks only on nearby events within a small radius, instead of scanning every event on the

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Full Chromatrix - Tower Defense update

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What changed

0 fixes1 addition13 changes0 removals
  • Maps
  • Performance
changedProjectile performance was drastically improved all scenarios by making the following changes:Projectiles now perform collision checks only on nearby events within a small radius, instead of scanning every event on the map
changedProjectile performance was drastically improved all scenarios by making the following changes:Distance checks were optimized
changedProjectile performance was drastically improved all scenarios by making the following changes:The game now tracks only projectile IDs that expire, instead of scanning the entire projectile array
changedProjectile performance was drastically improved all scenarios by making the following changes:Projectile IDs are recycled to reduce overhead during heavy firing
changedProjectile performance was drastically improved all scenarios by making the following changes:Collision checks are performed more frequently for very fast projectiles to reduce rare “pass-through” hits
addedProjectile performance was drastically improved all scenarios by making the following changes:Added global and per-target limits for hit animations per frame (visual only)
VisuStella MZ Core Engine updated from version1.871.89VisuStella MZ Core Engine updated from version increased, buffVisuStella MZ Events and Movement Core updated from version1.561.62VisuStella MZ Events and Movement Core updated from version increased, buffVisuStella MZ Picture Common Events updated from version1.021.03VisuStella MZ Picture Common Events updated from version increased, buffMog Title Layers updated from version1.21.3Mog Title Layers updated from version increased, buff

Projectile performance was drastically improved all scenarios by making the following changes:

  • Projectiles now perform collision checks only on nearby events within a small radius, instead of scanning every event on the map

  • Distance checks were optimized

  • The game now tracks only projectile IDs that expire, instead of scanning the entire projectile array

  • Projectile IDs are recycled to reduce overhead during heavy firing

  • Collision checks are performed more frequently for very fast projectiles to reduce rare “pass-through” hits

  • Added global and per-target limits for hit animations per frame (visual only)

  • Hit animations are skipped when off-screen

  • The animation budget automatically scales down when FPS drops, helping keep gameplay smooth

As well, the following plugins were updated to improve reliability and performance:

  • Core Scripts updated from version 1.9.0 to version 1.10.0

  • VisuStella MZ Core Engine updated from version 1.87 to 1.89

  • VisuStella MZ Events and Movement Core updated from version 1.56 to 1.62

  • VisuStella MZ Picture Common Events updated from version 1.02 to 1.03

  • Mog Title Layers updated from version 1.2 to 1.3

Thanks for playing!

Source

Steam News / 17 February 2026

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