Full notes
Full Chromatrix - Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
Projectile performance was drastically improved all scenarios by making the following changes:
Projectiles now perform collision checks only on nearby events within a small radius, instead of scanning every event on the map
Distance checks were optimized
The game now tracks only projectile IDs that expire, instead of scanning the entire projectile array
Projectile IDs are recycled to reduce overhead during heavy firing
Collision checks are performed more frequently for very fast projectiles to reduce rare “pass-through” hits
Added global and per-target limits for hit animations per frame (visual only)
Hit animations are skipped when off-screen
The animation budget automatically scales down when FPS drops, helping keep gameplay smooth
As well, the following plugins were updated to improve reliability and performance:
Core Scripts updated from version 1.9.0 to version 1.10.0
VisuStella MZ Core Engine updated from version 1.87 to 1.89
VisuStella MZ Events and Movement Core updated from version 1.56 to 1.62
VisuStella MZ Picture Common Events updated from version 1.02 to 1.03
Mog Title Layers updated from version 1.2 to 1.3
Thanks for playing!
Source
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