Full notes
Full Chromatic Isle update
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What changed
- UI and audio
- Fixes
- Gameplay
- Maps
- Store
Chromatic Isle Version 1.3 Patch Notes
Hey everyone! I'm pretty sure very few people will read this, but I've released a small path for Chromatic Isle featuring some QoL fixes for you based off of the feedback I've received. If you have any more issues to report please let me know! I'm working on this game in my free time and will fix what I can, thanks! ~ Josh
Changes, Bugfixes, and QoL
Fixed issue for some users in which audio would not play through the entire game (nightmare nightmare nightmare)
Fixed bug for some users where pressing F12 would reset the game instead of taking a screenshot (also nightmare nightmare nightmare)
Improved load times on lower end machines (just don't try to run it on your phone lol)
Fixed bug on some HDR displays where brightness could be set to maximum
Fixed bug for some systems which experienced audio-delay
Fixed issue with lighting in Winter area not rendering properly
Fixed issue with some grass not appearing
Fixed issue for some users where audio desyncs in Winter puzzle
Fixed bug where if your framerate was too high, you could frame-perfect backwards wall jump out of the map and soft lock yourself (you're all insane)
Removed debug "run super fast" mode from being accessible via client-only
Fixed issue for some users in which the game would not pause when the Steam Overlay was enabled
Injected extra vibes into the atmosphere
Made one sign in the hub more glowy-er
The game now likes it when you spend time with your pets
Known Issues
Grass in the Spring and Fall areas occasionally responds to ambient occlusion incorrectly
Some trees in the Spring area have small glowing spots on them
One of the Winter Puzzle solutions is inconsistent for some users
Mouse DPI sensitivity settings are inconsistent for some users (but still adjustable and playable)
Solution sound visualizer orbs do not have hitboxes for some players
Thanks everyone, I hope you continue to enjoy the game. We're past 1,200 players and I've gained a lot of feedback about the project. I appreciate everyone who has purchased the soundtrack as well and continued to support the game. Please enjoy these fixes - thanks!
Source
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