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Steam News15 December 20241y ago

Patch notes for Version 1.01

Hey guys, First of all I want to both thank you and apologize for playing the game, I recognize that a number of issues were not flushed during the testing process, a problem which I'm looking to rectify as swiftly as p

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Full Christmas Infinity update

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Hey guys,

What changed

4 fixes3 additions4 changes1 removal
  • Gameplay
  • Performance
  • Balance
  • UI and audio
addedFirst of all I want to both thank you and apologize for playing the game, I recognize that a number of issues were not flushed during the testing process, a problem which I'm looking to rectify as swiftly as possible. To that end, here are a few of what I've added to the most recent update. Please continue to let me know what you think, of issues you find, or even gameplay improvements you'd like to see.
changedBug fixesUpdated the descriptions for upgrades which give more gifts per resource interval (Elven Carving Knifes for instance gives x100 more gifts with the same amount of Wood)
fixedBug fixesWide screens now display the menus properly
fixedBug fixesSolved a bug where upgrades wouldn't always display when their prerequisites triggered
removedBug fixesResources should no longer go below 0
fixedBug fixesPrestige would sometimes crash due to the wrong variable being reset

First of all I want to both thank you and apologize for playing the game, I recognize that a number of issues were not flushed during the testing process, a problem which I'm looking to rectify as swiftly as possible. To that end, here are a few of what I've added to the most recent update. Please continue to let me know what you think, of issues you find, or even gameplay improvements you'd like to see.

Bug fixes

  1. Updated the descriptions for upgrades which give more gifts per resource interval (Elven Carving Knifes for instance gives x100 more gifts with the same amount of Wood)

  2. Wide screens now display the menus properly

  3. Solved a bug where upgrades wouldn't always display when their prerequisites triggered

  4. Resources should no longer go below 0

  5. Prestige would sometimes crash due to the wrong variable being reset

  6. Some upgrades wouldn't display decimals properly (9.37 seconds instead of 9.037), now displays correctly

Gameplay rebalancing

  1. Lowered the price of the resource timers so you can buy more of them quicker

  2. Prestige now functions differently. Every prestige point gives you 1 base extra resource on click and timer. Previous upgrades for prestige are now in the library

  3. Library upgrades now never disappear, even after prestige. Library upgrade prices are now much higher to compensate.

Other

  1. Added a version number in the settings menu to help track issues

  2. Added the r/incremental_games reddit community in the Special thanks of the credits

Source

Steam News / 15 December 2024

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