Full notes
Full Christmas Infinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey guys,
What changed
- Gameplay
- Performance
- Balance
- UI and audio
First of all I want to both thank you and apologize for playing the game, I recognize that a number of issues were not flushed during the testing process, a problem which I'm looking to rectify as swiftly as possible. To that end, here are a few of what I've added to the most recent update. Please continue to let me know what you think, of issues you find, or even gameplay improvements you'd like to see.
Bug fixes
Updated the descriptions for upgrades which give more gifts per resource interval (Elven Carving Knifes for instance gives x100 more gifts with the same amount of Wood)
Wide screens now display the menus properly
Solved a bug where upgrades wouldn't always display when their prerequisites triggered
Resources should no longer go below 0
Prestige would sometimes crash due to the wrong variable being reset
Some upgrades wouldn't display decimals properly (9.37 seconds instead of 9.037), now displays correctly
Gameplay rebalancing
Lowered the price of the resource timers so you can buy more of them quicker
Prestige now functions differently. Every prestige point gives you 1 base extra resource on click and timer. Previous upgrades for prestige are now in the library
Library upgrades now never disappear, even after prestige. Library upgrade prices are now much higher to compensate.
Other
Added a version number in the settings menu to help track issues
Added the r/incremental_games reddit community in the Special thanks of the credits
Source
Changelog.gg summarizes and formats this update. How we read updates.
