HomeGamesUpdatesPricingMethodology
Steam News5 April 20242y ago

CHR$(143) version 1.28: new and improved building strategies!

Version 1.28 has been released :-) This version introduces a fun new feature (which has been much requested...) Four new building strategies have been introduced.

In this update1

Full notes

Full CHR$(143) update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
addedVersion 1.28 has been released :-)This version introduces a fun new feature (which has been much requested...)
addedVersion 1.28 has been released :-)Four new building strategies have been introduced. These are explained at the end of level 11, but if you have solved it already and don't want to solve it again, here are a few hints:
changedVersion 1.28 has been released :-)In any case, none of these strategies should damage your agent, unless there are danger zones nearby...

CHR$(143) changes

addedThis version introduces a fun new feature (which has been much requested...)
addedFour new building strategies have been introduced. These are explained at the end of level 11, but if you have solved it already and don't want to solve it again, here are a few hints:
changedIn any case, none of these strategies should damage your agent, unless there are danger zones nearby...

Version 1.28 has been released :-)

This version introduces a fun new feature (which has been much requested...)

Four new building strategies have been introduced. These are explained at the end of level 11, but if you have solved it already and don't want to solve it again, here are a few hints:

  • the 2 historical strategies ("upward" and "downward") are now completed by "leftward" and "rightward": nothing revolutionary, the agent builds in an imposed direction (and digs in the opposite direction beforehand): simple and stupid, but very predictable...

  • the 5th strategy is "bestward": the agent chooses the best of the first 4 strategies according to what there is to build (which is often sufficient and relatively predictable)

  • the 6th and last strategy is "smartward": this is by far the most advanced one, but it is much less predictable (even if perfectly deterministic) and, let's be humble, rarely as perfect as what one could do with one's own brain! However, you might get used to it (and it's a bit hard to give it up...)

In any case, none of these strategies should damage your agent, unless there are danger zones nearby...

PS. you can use the setup menu to set the default strategy when entering a level...

Source

Steam News / 5 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.