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Steam News22 May 20261mo ago

Demo Update - The Ludo Narrative Dissonance Update

Big thank you to everyone who has played the Choppy Waters Demo and shared feedback so far!

In this update6

Full notes

Full Choppy Waters update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions9 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
changedBig thank you to everyone who has played the Choppy Waters Demo and shared feedback so far! Some of you mentioned wanting the combat to feel more like pirates eating sushi rather than sushi fighting back, so this update focuses heavily on improving the game’s "combat" readability, visual clarity, and overall onboarding experience.
changedGameplay & Visual ChangesReworked combat visuals to better emphasize pirates eating sushi.
changedGameplay & Visual ChangesSushi now visibly get more eaten as they lose HP.
addedGameplay & Visual ChangesAdded new in-game guides to help explain core mechanics.
changedGameplay & Visual ChangesImproved the clarity of many tutorial messages.
changedGameplay & Visual ChangesImproved sushi ability tooltips.
Black Beard’s base HP1520Black Beard’s base HP increased, buff

Choppy Waters changes

changedBig thank you to everyone who has played the Choppy Waters Demo and shared feedback so far! Some of you mentioned wanting the combat to feel more like pirates eating sushi rather than sushi fighting back, so this update focuses heavily on improving the game’s "combat" readability, visual clarity, and overall onboarding experience.
changedReworked combat visuals to better emphasize pirates eating sushi.
changedSushi now visibly get more eaten as they lose HP.
addedAdded new in-game guides to help explain core mechanics.
changedImproved the clarity of many tutorial messages.

Big thank you to everyone who has played the Choppy Waters Demo and shared feedback so far! Some of you mentioned wanting the combat to feel more like pirates eating sushi rather than sushi fighting back, so this update focuses heavily on improving the game’s "combat" readability, visual clarity, and overall onboarding experience.

Gameplay & Visual Changes

  • Reworked combat visuals to better emphasize pirates eating sushi.

  • Sushi now visibly get more eaten as they lose HP.

  • Added new in-game guides to help explain core mechanics.

  • Improved the clarity of many tutorial messages.

  • Improved sushi ability tooltips.

  • Made several smaller tooltip and readability improvements throughout the demo.

  • Added telegraphing for movement and card spawning abilities using “phantom cards” previews.

Balance Changes

Budget List Bobble

Old: “Whenever you craft a sushi card with 3 ingredients or less, gain 1 gold.

New: “Sushi cards crafted with 3 or fewer ingredients gain an additional 1 AP and 1 HP.

Pedestal Bobble

Old: “If you END your turn with only one active sushi card, that card doubles its AP until the start of your next turn.”

New: “If you BEGIN your turn with only one active sushi card, that card doubles its AP until the start of your next turn.”

Enemy Balance Changes

  • Increased Black Beard’s base HP from 15 → 20.

  • Increased Blue King Slime’s base HP by 1 in all forms.

Bug Fixes

  • Fixed several small bugs and visual issues throughout the demo.

Thanks again for all the feedback and support so far! Choppy Waters is still evolving rapidly, and player feedback has already helped shape a lot of these improvements.

Source

Steam News / 22 May 2026

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