Full notes
Full CHOP update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
- Maps
CHOP changes
That's it guys ! CHOP is finally out of Early Access, and also available on Switch ! We're so thrilled :)
For the Berserker Edition, you'll have to wait just a bit longer though. Sorry about that, we'll keep you updated.
The full release brings out lots of cool new stuff :
We heard the community and you can now choose between automatically sticking to the walls or opt for a more classical wall slide.
A tournament mode allowing to play the game up to 16 players !
Lots of new arenas for a total of 32.
5 new Grab Kills ;)
Possibility to deactivate the Grab Kills :(
Gamepad Rumble
Possibility to lower blood and guts display, to improve performances on low specs
Better behaviour of the A.I
Possibility to choose between scores displayed directly during rounds and dedicated score screens between rounds
Translation in 8 new languages (Deutsch, Spanish, Italian, Portuguese – Brazilian, Russian, Japanese, Korean and Chinese) on top of French and English.
Major code optimization
Also, here's a list of bug fixes that come along the full release :
P3 and P4 couldn't valid the next round screen in a game launched without P1 or P2
In Last Survivor game mode, the Sudden Death with more than 2 players stopped after only one player got killed
The friendly fire was not working properly with a dash or a throw
The player could throw his sword through a wall if he was really close to another player
The player got stuck for 1 second when grabbing up after a successful Grab Kill
Shooting direction was sometimes not right when shooting in a warp
Some SFXs were not properly muted
When using Telekinesis under specific conditions, the sword couldn't be called back but could be picked up on the ground
When using Teleport, the player got stuck in position when quickly pressing Jump + Throw + Wall Direction
On very specific conditions, the player could get teleported out of the arena
Sometimes the Gun SFX kept on going on and on
A column was missing in the stage selection
On very specific conditions, the player could disappear in a warp
Sometimes the player got stuck on a ledge after a dash in a warp
In SkullHunter game mode, dropped skulls kept on moving after a player died in a fan
In 1VS All, P1 could not kill player P3 or P4 with a throw
In Skull Hunter game mode, the dropped skulls disappeared when the player got killed by a piston
When a teammate overlapped an opponent (with friendly fire diasbled), there was a chance that the dash didn't kill
With the Neutron Capsule Power-up, no mine were dropped if the player didn't hold his sword
In Skull Hunter game mode, the player could get stuck walking on a skull
If players grabbed each other on the same frame, they both got killed
Please note that all saves (options, tournaments, unlocked stages) and achievements are being reset for this release.
Source
Changelog.gg summarizes and formats this update. How we read updates.
