HomeGamesUpdatesPricingMethodology
Steam News13 September 20196y ago

Finally made it ! CHOP is released !

That's it guys ! CHOP is finally out of Early Access, and also available on Switch ! We're so thrilled :) For the Berserker Edition, you'll have to wait just a bit longer though.

Full notes

Full CHOP update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions7 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
  • Maps
changedFor the Berserker Edition, you'll have to wait just a bit longer though. Sorry about that, we'll keep you updated.
addedThe full release brings out lots of cool new stuff :
addedWe heard the community and you can now choose between automatically sticking to the walls or opt for a more classical wall slide.
addedLots of new arenas for a total of 32.
added5 new Grab Kills ;)
addedTranslation in 8 new languages (Deutsch, Spanish, Italian, Portuguese – Brazilian, Russian, Japanese, Korean and Chinese) on top of French and English.

CHOP changes

changedFor the Berserker Edition, you'll have to wait just a bit longer though. Sorry about that, we'll keep you updated.
addedThe full release brings out lots of cool new stuff :
addedWe heard the community and you can now choose between automatically sticking to the walls or opt for a more classical wall slide.
addedLots of new arenas for a total of 32.
added5 new Grab Kills ;)

That's it guys ! CHOP is finally out of Early Access, and also available on Switch ! We're so thrilled :)

For the Berserker Edition, you'll have to wait just a bit longer though. Sorry about that, we'll keep you updated.

The full release brings out lots of cool new stuff :

  • We heard the community and you can now choose between automatically sticking to the walls or opt for a more classical wall slide.

  • A tournament mode allowing to play the game up to 16 players !

  • Lots of new arenas for a total of 32.

  • 5 new Grab Kills ;)

  • Possibility to deactivate the Grab Kills :(

  • Gamepad Rumble

  • Possibility to lower blood and guts display, to improve performances on low specs

  • Better behaviour of the A.I

  • Possibility to choose between scores displayed directly during rounds and dedicated score screens between rounds

  • Translation in 8 new languages (Deutsch, Spanish, Italian, Portuguese – Brazilian, Russian, Japanese, Korean and Chinese) on top of French and English.

  • Major code optimization

Also, here's a list of bug fixes that come along the full release :

  • P3 and P4 couldn't valid the next round screen in a game launched without P1 or P2

  • In Last Survivor game mode, the Sudden Death with more than 2 players stopped after only one player got killed

  • The friendly fire was not working properly with a dash or a throw

  • The player could throw his sword through a wall if he was really close to another player

  • The player got stuck for 1 second when grabbing up after a successful Grab Kill

  • Shooting direction was sometimes not right when shooting in a warp

  • Some SFXs were not properly muted

  • When using Telekinesis under specific conditions, the sword couldn't be called back but could be picked up on the ground

  • When using Teleport, the player got stuck in position when quickly pressing Jump + Throw + Wall Direction

  • On very specific conditions, the player could get teleported out of the arena

  • Sometimes the Gun SFX kept on going on and on

  • A column was missing in the stage selection

  • On very specific conditions, the player could disappear in a warp

  • Sometimes the player got stuck on a ledge after a dash in a warp

  • In SkullHunter game mode, dropped skulls kept on moving after a player died in a fan

  • In 1VS All, P1 could not kill player P3 or P4 with a throw

  • In Skull Hunter game mode, the dropped skulls disappeared when the player got killed by a piston

  • When a teammate overlapped an opponent (with friendly fire diasbled), there was a chance that the dash didn't kill

  • With the Neutron Capsule Power-up, no mine were dropped if the player didn't hold his sword

  • In Skull Hunter game mode, the player could get stuck walking on a skull

  • If players grabbed each other on the same frame, they both got killed

Please note that all saves (options, tournaments, unlocked stages) and achievements are being reset for this release.

Source

Steam News / 13 September 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.