Hello Choo Choo Engineers! Choo Choo Survivor 2 is official now and has got a Steam coming soon page!
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Full Choo Choo Survivor update
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Repeated intro
Hello Choo Choo Engineers!
What changed
0 fixes1 addition2 changes0 removals
Gameplay
Balance
Store
addedThis time around I'm also experimenting with having a physics based weapon and I was able to successfully implement a wrecking ball attached to a chain that is attached to your locomotive! It pushes and crushes those zombies as you swing it about and the ball has force applied to it to make it follow your mouse cursor. The standard turret is also quite fun with its piercing, knock back and explosion upgrades, and since this time around we have to aim and shoot I also added a Repeater upgrade for the turret so that you don't have to hold down left click, you just have to aim (should help Engineers suffering from trigger finger). As I develop more weapons I'll write about them.
changedI'm designing Choo Choo Survivor 2 so that each locomotive will have its own unique auxiliary system, but the primary weapon is independent of the locomotive. So as you unlock weapons you can choose to have that on any locomotive you select. I've developed two locomotives so far, the SD40 and the FP7. The SD40 has an upgradeable cow catcher as its auxiliary system (it becomes really powerful at crushing zombies and it gets a machine gun that fires ahead). The FP7 has the fire breather auxiliary system that makes the locomotive constantly emit jets of flame and the ultimate upgrade for this auxiliary system is summoning a fire breathing dragon that will roast anything under your mouse cursor!
addedThis time around I'm also experimenting with having a physics based weapon and I was able to successfully implement a wrecking ball attached to a chain that is attached to your locomotive! It pushes and crushes those zombies as you swing it about and the ball has force applied to it to make it follow your mouse cursor. The standard turret is also quite fun with its piercing, knock back and explosion upgrades, and since this time around we have to aim and shoot I also added a Repeater upgrade for the turret so that you don't have to hold down left click, you just have to aim (should help Engineers suffering from trigger finger). As I develop more weapons I'll write about them.
changedI'm designing Choo Choo Survivor 2 so that each locomotive will have its own unique auxiliary system, but the primary weapon is independent of the locomotive. So as you unlock weapons you can choose to have that on any locomotive you select. I've developed two locomotives so far, the SD40 and the FP7. The SD40 has an upgradeable cow catcher as its auxiliary system (it becomes really powerful at crushing zombies and it gets a machine gun that fires ahead). The FP7 has the fire breather auxiliary system that makes the locomotive constantly emit jets of flame and the ultimate upgrade for this auxiliary system is summoning a fire breathing dragon that will roast anything under your mouse cursor!
Choo Choo Survivor 2 is official now and has got a Steam coming soon page!
This time around I'm also experimenting with having a physics based weapon and I was able to successfully implement a wrecking ball attached to a chain that is attached to your locomotive! It pushes and crushes those zombies as you swing it about and the ball has force applied to it to make it follow your mouse cursor. The standard turret is also quite fun with its piercing, knock back and explosion upgrades, and since this time around we have to aim and shoot I also added a Repeater upgrade for the turret so that you don't have to hold down left click, you just have to aim (should help Engineers suffering from trigger finger). As I develop more weapons I'll write about them.
I'm designing Choo Choo Survivor 2 so that each locomotive will have its own unique auxiliary system, but the primary weapon is independent of the locomotive. So as you unlock weapons you can choose to have that on any locomotive you select. I've developed two locomotives so far, the SD40 and the FP7. The SD40 has an upgradeable cow catcher as its auxiliary system (it becomes really powerful at crushing zombies and it gets a machine gun that fires ahead). The FP7 has the fire breather auxiliary system that makes the locomotive constantly emit jets of flame and the ultimate upgrade for this auxiliary system is summoning a fire breathing dragon that will roast anything under your mouse cursor!
I'll be conducting a playtest so please do wishlist the game and sign up for the playtest. I'll have more to share in the coming weeks!