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Steam News15 December 20223y ago

1.0.1 Patch Notes

Hey everyone, Huge thanks for all the support during Choo-Choo Charles' opening week! First patch is now live, here are the issues that have been addressed. 1.0.

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Full Choo-Choo Charles update

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Hey everyone,

What changed

1 fix1 addition0 changes0 removals
  • Fixes
  • UI and audio
fixedHuge thanks for all the support during Choo-Choo Charles' opening week! First patch is now live, here are the issues that have been addressed.
addedAdded translations for “Skip Cutscene” tooltips Fixed a hole in the landscape near Johns Smith’s bunker that players could clip through Fixed input mappings resetting when you restart the game Removed the pause menu getting stuck on screen when the game is unpaused Fixed notes being able to be read at the same time as opening the pause menu Fixed main menu widget opening instead of the pause menu while in-game Fixed upgrades menu getting stuck on screen during final cutscene Prevented strong camera shake from occurring during credits and final cutscene Fixed a bug where mob members respawn if the player dies before their body despawns Adjusted collision settings on invisible walls in the northern mine, so that they don’t block shotgun bullets Fixed mob members being unable to shoot through metal gates Fixed spacing between a tree and rock near Greg's house Fixed softlock where players get stuck behind the temple doors as they open Fixed a softlock between rocks in the Pickle Cave Fixed a softlock on a multi-mesh prefab (broken mine cart with shovel leaning against it) Prevented upgrades menu from getting stuck on top of the death screen when killed by the mob

Huge thanks for all the support during Choo-Choo Charles' opening week! First patch is now live, here are the issues that have been addressed.

1.0.1 Patch Notes:

Added translations for “Skip Cutscene” tooltips Fixed a hole in the landscape near Johns Smith’s bunker that players could clip through Fixed input mappings resetting when you restart the game Removed the pause menu getting stuck on screen when the game is unpaused Fixed notes being able to be read at the same time as opening the pause menu Fixed main menu widget opening instead of the pause menu while in-game Fixed upgrades menu getting stuck on screen during final cutscene Prevented strong camera shake from occurring during credits and final cutscene Fixed a bug where mob members respawn if the player dies before their body despawns Adjusted collision settings on invisible walls in the northern mine, so that they don’t block shotgun bullets Fixed mob members being unable to shoot through metal gates Fixed spacing between a tree and rock near Greg's house Fixed softlock where players get stuck behind the temple doors as they open Fixed a softlock between rocks in the Pickle Cave Fixed a softlock on a multi-mesh prefab (broken mine cart with shovel leaning against it) Prevented upgrades menu from getting stuck on top of the death screen when killed by the mob

Source

Steam News / 15 December 2022

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