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Steam News26 May 20261mo ago

pre demo launch

Dev log 01 - pre demo launch Greetings mortals, As the master’s project gets closer to its brilliant conclusion the punny developers say that ‘ we need to launch a demo to show to the public the potential of the project

In this update4

Full notes

Full ChompBurg update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions4 changes0 removals
  • Gameplay
  • UI and audio
addedDev log 01 - pre demo launchNew feature: tiles - tiles can be built on the walking path, having action activated effects
changedDev log 01 - pre demo launchMovement rework
addedDev log 01 - pre demo launchNew buildings added
addedDev log 01 - pre demo launchNew blood stains
addedDev log 01 - pre demo launchNew behavior for hunters
addedDev log 01 - pre demo launchLook overall - new board new UI for the shops and the addition of the shop keeping NPC’s

ChompBurg changes

addedNew feature: tiles - tiles can be built on the walking path, having action activated effects
changedMovement rework
addedNew buildings added
addedNew blood stains
addedNew behavior for hunters

Dev log 01 - pre demo launch

Greetings mortals, As the master’s project gets closer to its brilliant conclusion the punny developers say that ‘ we need to launch a demo to show to the public the potential of the project ‘. I find that questioning the master competence it’s fo great petulance, but nevertheless, we are here to announce that a demonstration of the project shall be available soon.

  • Project rebranding

  • New feature: tiles - tiles can be built on the walking path, having action activated effects

  • Movement rework

  • New buildings added

  • New blood stains

  • Balancing changes

  • New behavior for hunters

  • Look overall - new board new UI for the shops and the addition of the shop keeping NPC’s

Project rebranding

As we approached the launch of the demo, it has come to our attention that some of the mortals were not pleased with the project name, so we have renamed the project to better fit the master vision, ChopBurg will hopefully be a name worthy of the master's great plan.

The masonry -

Late as always but we during the last weeks Adam frankstain has token his place in the masonry bringing with him not only new building blueprint but the tools to start building the roads of the burg, as you will now be able to construct tiles on the walking path for a range of accessible affects, hopefully helping with your duties to the master.

The hemomancer - Steam post image

Also Dr.jack has gladly finished assembling his new laboratory and has already developed new blood strains to further increase your power, along with the ability to reorganize your already acquired powers at will.

Along with the boons we shall find adversities in the way, movement in the Burg is faster and more precise but your enemies grow in wit, smarter, quicker, be careful not to fall in their devious traps.

Furthermore, there are many visual and mechanical adjustments and improvements as the project moves along. We assure that the human developers are kept healthy and well fed in their dungeon to more precisely realize their work, more news on the demonstration will be shared soon, and we wish upon you a wicked night!

Source

Steam News / 26 May 2026

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