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Steam News16 January 20242y ago

Chivalry 2 Hotfix 2.9.2

Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.

In this update7

Full notes

Full Chivalry 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes0 additions8 changes1 removal
  • Compatibility
  • Fixes
  • Maps
  • Balance
  • Performance
  • Security
fixedGood morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.
fixedGeneralFixed an issue where hitching would occur during extensive play sessions
fixedGeneralFixed a small amount of unbuilt environmental lighting on Aberfell
fixedGeneralFixed an issue where the gate would not rise after completing Stage 3 of Rudhelm
fixedGeneralFixed an issue where the loading screen for Free-for-All Desert would use the Default art
fixedGeneralFixed an issue where thrown weapons or objects would sometimes not deal damage
portcullis opening time20seconds30secondsportcullis opening time increased, buffportcullis closing time10seconds15secondsportcullis closing time increased, buffAttackers respawn time2seconds4secondsAttackers respawn time increased, nerf

Chivalry 2 changes

fixedGood morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.
fixedFixed an issue where hitching would occur during extensive play sessions
fixedFixed a small amount of unbuilt environmental lighting on Aberfell
fixedFixed an issue where the gate would not rise after completing Stage 3 of Rudhelm
fixedFixed an issue where the loading screen for Free-for-All Desert would use the Default art

Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.

General

  • Fixed an issue where hitching would occur during extensive play sessions

  • Fixed a small amount of unbuilt environmental lighting on Aberfell

  • Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm

  • Fixed an issue where the loading screen for Free-for-All Desert would use the Default art

  • Fixed an issue where thrown weapons or objects would sometimes not deal damage

  • Fixed an issue where the Arbalest crossbow textures would flicker after being thrown

  • Fixed an issue where nobles would become stuck when spamming grab on Bridgetown

  • Several crash fixes

Crossparties Beta

  • [Xbox] Fixed an issue where a crash would occur while navigating the Social Tab

  • [EGS] Fixed an issue where the party leader could not kick party members

  • Improved reliability of friend online status

The Reclamation of Montcrux

Stage 1

  • Removed instances of invisible collisions in front of the castle

  • Improved rock collision and navigation

  • Fixed an issue where player navigation would become untethered on certain walkable objects

Stage 2

  • Fixed an instance of no collision present for the central tower wall

  • Addressed an exploit where players could get on top of the towers

Stage 3

  • Increased portcullis opening time from 20 seconds to 30 seconds

  • Increased portcullis closing time from 10 seconds to 15 seconds

  • Increased Attackers respawn time from 2 seconds to 4 seconds

  • Fixed an issue where the portcullis would appear rising from the ground when standing above it

Stage 4

  • Increased attack respawn time to 5

  • Decreased defense respawn time to 7

Source

Steam News / 16 January 2024

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