What changed
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changedSorry for the silence as of late! Progress on my projects has slowed to a crawl. This past year, I started a graduate program for Graphical Programming, and my free time to work on Chinook and other projects has slowed down. However, I am starting to see the light at the end of the tunnel and foresee being able to power through the last few features of Chinook and finally get that product out. Moreover, I have recently become the vice-chair of a student SIGGRAPH chapter at the University of Utah. For those of you who don't know what SIGGRAPH is, it's a subset of a subset. There is ACM, which is the Association for Computing Machinery. SIGs are Special Interest Groups for this society. In this case, this is the Special Interest Group for graphics. Right now, we are organizing a year-long project of either a game or a film. I would be super stoked to work on either with a large group and come out with something really special, but I have my fingers crossed for the game. In other words, hopefully, I have another project that I can give information on soon. Finally, so I don't look like I wasn't doing anything the last year, I have a couple of renders from my advanced ray tracing class, where I learned how to do offline path tracing using next event estimation and multiple importance sampling. We built the renderer from scratch in C++. One of my images even won a Juror's Choice Award. Here are some more images from that renderer:
Chinook changes
changedSorry for the silence as of late! Progress on my projects has slowed to a crawl. This past year, I started a graduate program for Graphical Programming, and my free time to work on Chinook and other projects has slowed down. However, I am starting to see the light at the end of the tunnel and foresee being able to power through the last few features of Chinook and finally get that product out. Moreover, I have recently become the vice-chair of a student SIGGRAPH chapter at the University of Utah. For those of you who don't know what SIGGRAPH is, it's a subset of a subset. There is ACM, which is the Association for Computing Machinery. SIGs are Special Interest Groups for this society. In this case, this is the Special Interest Group for graphics. Right now, we are organizing a year-long project of either a game or a film. I would be super stoked to work on either with a large group and come out with something really special, but I have my fingers crossed for the game. In other words, hopefully, I have another project that I can give information on soon. Finally, so I don't look like I wasn't doing anything the last year, I have a couple of renders from my advanced ray tracing class, where I learned how to do offline path tracing using next event estimation and multiple importance sampling. We built the renderer from scratch in C++. One of my images even won a Juror's Choice Award. Here are some more images from that renderer:
Hi All,
Sorry for the silence as of late! Progress on my projects has slowed to a crawl. This past year, I started a graduate program for Graphical Programming, and my free time to work on Chinook and other projects has slowed down. However, I am starting to see the light at the end of the tunnel and foresee being able to power through the last few features of Chinook and finally get that product out. Moreover, I have recently become the vice-chair of a student SIGGRAPH chapter at the University of Utah. For those of you who don't know what SIGGRAPH is, it's a subset of a subset. There is ACM, which is the Association for Computing Machinery. SIGs are Special Interest Groups for this society. In this case, this is the Special Interest Group for graphics. Right now, we are organizing a year-long project of either a game or a film. I would be super stoked to work on either with a large group and come out with something really special, but I have my fingers crossed for the game. In other words, hopefully, I have another project that I can give information on soon. Finally, so I don't look like I wasn't doing anything the last year, I have a couple of renders from my advanced ray tracing class, where I learned how to do offline path tracing using next event estimation and multiple importance sampling. We built the renderer from scratch in C++. One of my images even won a Juror's Choice Award. Here are some more images from that renderer:
Anyways, I'm hoping to get back on the Chinook Dev grind within the next couple of weeks, and at the very least, get all the work done so far out there to you guys. Thanks for your patience, and I can't wait to see what the rest of this year holds! Best, Andrew Wilson Tate