π Steam Awards Nomination Time! π The time has come to make your voices heard! I invite you to nominate CHIN CHINNY CHIN MOUSE CHEESE CHIN TOES for the prestigious Steam Award of "Most Innovative Gameplay.
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changedπ Steam Awards Nomination Time! πThe time has come to make your voices heard! I invite you to nominate CHIN CHINNY CHIN MOUSE CHEESE CHIN TOES for the prestigious Steam Award of "Most Innovative Gameplay."
changedπ Steam Awards Nomination Time! πWhy, you ask? Well, my game is not your typical run-of-the-mill experience. It's a toe-tally unique gameplay experience that sets itself apart from any other game. This is the one and only toe-nibbling experience after all!
addedππ§ Why Nominate My Game? π§πFOMO abolished: One of the trends I very much dislike in games is FOMO mechanics including limited time events. So, here I've added bonus seasonal levels including Easter levels, Christmas levels, and Halloween levels, and you can play them anytime you want; they will never disappear! How about that?
changedππ§ Why Nominate My Game? π§πLudonarrative consistency: It was an important design aspect to portray the concept of an apocalypse that the protagonist itself is actively causing, all told both through the story and the gameplay/levels themselves. This environmental story telling isn't about lore, it's about highlighting the devastating actions that the protagonist is partaking in, separating itself from almost any other game with environmental storytelling.
changedππ§ Why Nominate My Game? π§πBespoke experience: It is unfortunately, but understandably rare these days for a very small budget indie game without a publisher or funding to feature a complete lack of any store bought/stock assets or AI generative assets. All the code and art were made from scratch to truly harmonise the entire game.
CHIN CHINNY CHIN MOUSE CHEESE CHIN TOES changes
RRoguehero
changedThe time has come to make your voices heard! I invite you to nominate CHIN CHINNY CHIN MOUSE CHEESE CHIN TOES for the prestigious Steam Award of "Most Innovative Gameplay."
changedWhy, you ask? Well, my game is not your typical run-of-the-mill experience. It's a toe-tally unique gameplay experience that sets itself apart from any other game. This is the one and only toe-nibbling experience after all!
addedFOMO abolished: One of the trends I very much dislike in games is FOMO mechanics including limited time events. So, here I've added bonus seasonal levels including Easter levels, Christmas levels, and Halloween levels, and you can play them anytime you want; they will never disappear! How about that?
changedLudonarrative consistency: It was an important design aspect to portray the concept of an apocalypse that the protagonist itself is actively causing, all told both through the story and the gameplay/levels themselves. This environmental story telling isn't about lore, it's about highlighting the devastating actions that the protagonist is partaking in, separating itself from almost any other game with environmental storytelling.
changedBespoke experience: It is unfortunately, but understandably rare these days for a very small budget indie game without a publisher or funding to feature a complete lack of any store bought/stock assets or AI generative assets. All the code and art were made from scratch to truly harmonise the entire game.
π Steam Awards Nomination Time! π
The time has come to make your voices heard! I invite you to nominate CHIN CHINNY CHIN MOUSE CHEESE CHIN TOES for the prestigious Steam Award of "Most Innovative Gameplay."
Why, you ask? Well, my game is not your typical run-of-the-mill experience. It's a toe-tally unique gameplay experience that sets itself apart from any other game. This is the one and only toe-nibbling experience after all!
ππ§ Why Nominate My Game? π§π
Toe-nibbling mastery: Enter a world where a tiny mouse is on a mission to nibble every last toe, creating an experience like no other. Utilise the environment to your advantage, hide in cover or behind objects to break line-of-sight with enemies, and time your pounce perfectly so you don't get caught in the fray.
AddedFOMO abolishedOne of the trends I very much dislike in games is FOMO mechanics including limited time events. So, here I've added bonus seasonal levels including Easter levels, Christmas levels, and Halloween levels, and you can play them anytime you want; they will never disappear! How about that?
Ludonarrative consistency: It was an important design aspect to portray the concept of an apocalypse that the protagonist itself is actively causing, all told both through the story and the gameplay/levels themselves. This environmental story telling isn't about lore, it's about highlighting the devastating actions that the protagonist is partaking in, separating itself from almost any other game with environmental storytelling.
Unabashedly creative: This is a game specifically designed to be a true expression of original ideas and creativity. There are no popular trends; this isn't a rogue-lite/like or Survivor-like or Souls-like or any other oversaturated genre where the main goal is marketability at the expense of originality and creativity. I want you to enjoy the game for being something a little different :D
Bespoke experience: It is unfortunately, but understandably rare these days for a very small budget indie game without a publisher or funding to feature a complete lack of any store bought/stock assets or AI generative assets. All the code and art were made from scratch to truly harmonise the entire game.
π How to Nominate:
Click the box at the top of this announcement. And you're done! How easy was that?