Full notes
Full Chime Sharp update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
Team Sharp! The new patch, v6.5 (you can check you’re on that in the options menu but you almost certainly will be because Steam is magic) is finally live and addresses unlocking, adds a new set of challenges and fixes a few bugs. That’s the headline, here’s the detail: — FIXED: Unlocking, 4ever + ever For absolute clarity:
New songs unlock when you complete 40% of any song
Sharp Mode unlocks when you complete 60% of Standard
Strike Mode unlocks when you complete 60% of Sharp
Challenge Mode unlocks when you complete Standard (i.e. at 90%+)
Note
some of you may find some of your previously unlocked music re-locked after this update. I am super-sorry about that! It's a consequence of us unpicking this system; when you’ve unlocked it a song now (at 40%, so much easier) it will stay unlocked. It will be unlocked so hard. Nothing will lock it. Unless you happen to type an unfortunate sequence of letters in the wrong place but we'll get to that — NEW: Star Challenge The stars on the record sleeves now represent challenges for each song. Each is visible when the challenge is accessible (i.e. that mode is unlocked) and shaded when the challenge is complete.
Those challenges
STAR 1: Complete (90%+) Standard
STAR 2: Complete (90%+) Sharp
STAR 3: Do well in (30%+) Strike
STAR 4: Complete (90%+) Challenge
STAR 5: ???
This should allow you to quickly see which modes you’ve unlocked and which modes you’ve mastered (although of course you can always master harder, see the scoreboards for context) — NEW: Cheat Codes There’s a secret way to unlock (and re-lock) all the songs. I don’t want to tell you what that is right now, largely because I quite like the idea of you trying to guess, typing in ‘TAYLORSWIFT’ everywhere you can because oh my gosh like what else would the code be, but also because it’s a bit of a nuclear option.
Still, it’s there… — FIXED
Last Loop coverage behaviour This is a fussy one and I’m not sure many people noticed it but it’s important. When the game finishes the final loop all quads, both setting and set, should shatter and produce coverage. This wasn’t happening which meant it was MUCH harder to get 100% than intended. It’s still tricky! But it’s more achievable now and that means… — FIXED: Secret extras unlock consistently … I think it’s worth you going for that 100%. Your opinion on these rewards’ worth may differ depending on your tolerance for stupid things. THAT’S OK, I STILL LOVE YOU.
AS A FRIEND — NEW
Clearer, more accessible instructions The game manual is now linked from the main page and the cheat-sheet is accessible at any point via the Extras menu. It’s (deliberately) a link to the Steam Manual rather than embedded so that I can update and modify it based on your thoughts and maybe add my block fanfiction when that’s finished — FIXED: Lapse beatline issue It disappeared at high combos. It shouldn’t anymore.
Good — FIXED
Various achievements Broken achievements are now theoretically un-broken. This is a slightly harder one to test given a) some of the achievements are pretty challenging and b) once our testers have unlocked them they stay unlocked. I’m told they’re fixed now and I haven’t spotted any problems. If you do let us
Source
Changelog.gg summarizes and formats this update. How we read updates.
