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Steam News28 May 20251y ago

Chillquarium 1.3.7 Patch Notes

Hey y'all! I've been working for the last few months on migrating Chillquarium from Godot 3.5 to the current Godot 4.4.

Full notes

Full Chillquarium update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey y'all! I've been working for the last few months on migrating Chillquarium from Godot 3.5 to the current Godot 4.4. This is an under-the-hood engine upgrade that wound up taking longer than I expected, but should make the game easier for me to maintain and work on moving forward. Migrating the game led to a lot of unexpected bugs that I have tracked down, and while I think everything is working now, it is likely that there are more bugs that I have not yet seen! So if anything weird turns up, let me know in the Steam forums or in the #bug-reports channel on the Discord server. As always, bug reports are a huge help, thanks to those of you who have been posting them!

What changed

1 fix5 additions5 changes2 removals
  • Server
  • Gameplay
  • Performance
  • Store
  • Fixes
  • UI and audio
changedHey y'all! I've been working for the last few months on migrating Chillquarium from Godot 3.5 to the current Godot 4.4. This is an under-the-hood engine upgrade that wound up taking longer than I expected, but should make the game easier for me to maintain and work on moving forward. Migrating the game led to a lot of unexpected bugs that I have tracked down, and while I think everything is working now, it is likely that there are more bugs that I have not yet seen! So if anything weird turns up, let me know in the Steam forums or in the #bug-reports channel on the Discord server. As always, bug reports are a huge help, thanks to those of you who have been posting them!
addedChangesNew fish-specific menu in collection with a cleaner interface for checking alt-painted variants (and also a 3D card shader effect stolen from a certain poker-based-roguelike).
addedChangesPerformance improvements when adding and feeding fish, and navigating the tank menu and collection menu.
addedChangesAdded an extra freshwater and saltwater tank for the living-dexers out there
addedChangesAdded a mercy timer for mythics and painted mythics
addedChangesAdded some new visual particle effects for rainbow cards and tweaked the mythics particle effect to be cooler and less obnoxious

In the meantime, I tried to also address some of the common complaints I've noticed with the recent update.

Changes

  • New fish-specific menu in collection with a cleaner interface for checking alt-painted variants (and also a 3D card shader effect stolen from a certain poker-based-roguelike).

  • Performance improvements when adding and feeding fish, and navigating the tank menu and collection menu.

  • Added an extra freshwater and saltwater tank for the living-dexers out there

  • Added a mercy timer for mythics and painted mythics

  • Added some new visual particle effects for rainbow cards and tweaked the mythics particle effect to be cooler and less obnoxious

  • Large amounts of money are now abbreviated

  • Costs in the shop are now obscured until you have reached a certain amount of money (so as not to spoil the surprise of "These cost *15 Quadrillion$!* etc.)

  • The game now saves whether or not gold packs were selected in the shop

Bugfixes

  • Fixed bug where offline income appeared to max out at 92 Quadrillion (this was actually just a visual bug, the real amount seemed to scale properly)

  • Minor tank menu layout improvements

  • "Equip" tank button removed from the shop because it was confusing

  • Switch tank button no longer appears if there is no other valid tank

Happy fishing! -Ben

Source

Steam News / 28 May 2025

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