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Steam News29 December 20169y ago

First update is coming soon!

The first update of Child Of Ault is coming soon! This time we are focused on improvement of tutorial instructions, special ammo usage, toys AI, and so on. We also bring trading cards in this update. 1.

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addedThe first update of Child Of Ault is coming soon! This time we are focused on improvement of tutorial instructions, special ammo usage, toys AI, and so on. We also bring trading cards in this update. 1. Improved tutorial instructions. 2. Quality of life improvements to the first chapter (Spring chapter), including monster spawn behavior adjustments and significant changes to the boss battle. 3. Improved special ammo usage, namely that if you press fire ammo and shoot it, your ammo will go back to default ammo after that shot. This will help the player conserve energy by not automatically consuming all of your energy on special ammo. This will also encourage the player to quickly switch between special and normal ammo, and develop a kind of rhythm-like strategy. 4. Improved toy AI and HP boosts. We've adjusted the toys so that they no longer march to their deaths at the purple enemy crystal. The team is still figuring out what they want to do with that enemy crystal, but having your toys walk up to it and die was frustrating for the player. Now the toys will stay within close range of their original placement, allowing for more tower defense-like strategy. 5. Levels will have bombs that players can shoot at to cause massive damage to surrounding enemies. These are a one-time use item, so use them wisely, for example when a large wave of monsters is about to overwhelm that area, send them a nice warm greeting. 6. Added 5 trading cards: 6 badges: 4 backgrounds: Hope you enjoy the new update! If you have any questions, please don't hesitate to leave a message in Steam Community, or email to us: public@nezhagames.com. Thank you!

Child Of Ault changes

addedThe first update of Child Of Ault is coming soon! This time we are focused on improvement of tutorial instructions, special ammo usage, toys AI, and so on. We also bring trading cards in this update. 1. Improved tutorial instructions. 2. Quality of life improvements to the first chapter (Spring chapter), including monster spawn behavior adjustments and significant changes to the boss battle. 3. Improved special ammo usage, namely that if you press fire ammo and shoot it, your ammo will go back to default ammo after that shot. This will help the player conserve energy by not automatically consuming all of your energy on special ammo. This will also encourage the player to quickly switch between special and normal ammo, and develop a kind of rhythm-like strategy. 4. Improved toy AI and HP boosts. We've adjusted the toys so that they no longer march to their deaths at the purple enemy crystal. The team is still figuring out what they want to do with that enemy crystal, but having your toys walk up to it and die was frustrating for the player. Now the toys will stay within close range of their original placement, allowing for more tower defense-like strategy. 5. Levels will have bombs that players can shoot at to cause massive damage to surrounding enemies. These are a one-time use item, so use them wisely, for example when a large wave of monsters is about to overwhelm that area, send them a nice warm greeting. 6. Added 5 trading cards: 6 badges: 4 backgrounds: Hope you enjoy the new update! If you have any questions, please don't hesitate to leave a message in Steam Community, or email to us: public@nezhagames.com. Thank you!

The first update of Child Of Ault is coming soon! This time we are focused on improvement of tutorial instructions, special ammo usage, toys AI, and so on. We also bring trading cards in this update.

  1. Improved tutorial instructions.
  2. Quality of life improvements to the first chapter (Spring chapter), including monster spawn behavior adjustments and significant changes to the boss battle.
  3. Improved special ammo usage, namely that if you press fire ammo and shoot it, your ammo will go back to default ammo after that shot. This will help the player conserve energy by not automatically consuming all of your energy on special ammo. This will also encourage the player to quickly switch between special and normal ammo, and develop a kind of rhythm-like strategy.
  4. Improved toy AI and HP boosts. We've adjusted the toys so that they no longer march to their deaths at the purple enemy crystal. The team is still figuring out what they want to do with that enemy crystal, but having your toys walk up to it and die was frustrating for the player. Now the toys will stay within close range of their original placement, allowing for more tower defense-like strategy.
  5. Levels will have bombs that players can shoot at to cause massive damage to surrounding enemies. These are a one-time use item, so use them wisely, for example when a large wave of monsters is about to overwhelm that area, send them a nice warm greeting.
  6. Added 5 trading cards: 6 badges: 4 backgrounds: Hope you enjoy the new update! If you have any questions, please don't hesitate to leave a message in Steam Community, or email to us: public@nezhagames.com. Thank you!

Source

Steam News / 29 December 2016

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