Full notes
Full Child Arms update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- UI and audio
This version of the demo comes with the following changes:
Wide-screen first person view now available for arcade mode
Fixed issue where Neutral could not strike through
Enro's stamina, when the opponent hits his shield, now decreases by half of the opponent's attack power plus 30
Fixed bug where UI elements would not appear if won by time out
Fixed issue on the Stamina section in the Tutorial where you do not get tired even without stamina
Escudo's Mid and Low Defense has been lowered: 12 > 11
Defense Discipline no longer doubles your character's defense. It now increases it by half.
Characters with defense less than 0 gets set to 0 in Defense discipline rather than set it to positive.
Difficulty screen remaining black when victory by time out fixed
Swish remaining when time out has been fixed
Removed delay limitation, all disciplines delay attacks
Fixed issue where music does not play when you turn it off and then on when leaving a menu back to main.
Appended Stamina stats with percentage out of 800 as well as other explanations referring to health stats
All instances of the word "delay" in reference to the state have been changed to windup
Enro's Shield Ram now adds 20 frames of stun if used during Defense discipline
Added sound effects to the menu
Exiting to main menu has been changed to holding the secondary button
Fixed bug where Escudo would either only stab or not attack in Master difficulty
You can now end the battle in a draw
Fixed bug in Arcade game over where it allowed you to continue even if you lost
Charging with Defense Discipline will have your character enter Endurance state faster
Sidestep cost increased from 12 to 35 and max from 240 to 800.
Minor miscellaneous changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
