Update log
Full Chiklet's Human Products update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
Hello Human farmers,
It's been one whole month since my last devlog. A lot has been added since then and I cannot wait to show you guys. So let's begin...
TukTuk
First lets start with the star of the month, the TukTuk. TukTuk is basically a cart in the game that will be required to carry multiple humans at a time from wild area to your farm. You can normally carry only 1 human in the basket, but TukTuk will allow you to carry upto 3, vastly increasing your efficiency.
Here is how it looks like :-
[carousel][/carousel]
Here is a rough video of it working in the game, without the animations for character :-
This is a raw video and the speed of the cart is not finalized yet. But we are really happy that now there is a fully functioning cart in the game :)
Character Portraits
So we have dialogues options and choices in the game story. The game is not going to be narrative heavy game but we still have a quest system with NPCs giving you quests and rewards. Here are the portraits of 2 of our NPCs. Lady Moolissa
Sir Oinksalot
Talking about the Dialogue options and quest system, here is a working quest system in the game [Everything is placeholder in the video as the time of making the mechanics, the art stuff was not ready]
New Props and Tools
We have more tools to be used on the farm. Here are few of them :-
Cleaver
Cleaver is used in the skinning farm structure by the crocodile character. To get human skin out from a human.
Scraper
This is also used in the skinning farm structure. To scrape the human skin.
Scissors
Scissors are used by sheep character is the human hair harvester.
Scythe
Scythe will be used by players to clear bushes and wild grass. This will come in handy as humans will run away from you in the wild and hide in tall grass. Scythe will come in handy to clear that grass.
Human Skin harvester
This is basically where crocodile character works who harvests skin from humans.
New Animations
We have made new animations for humans in the game. Here take a look at all of these :-
This particular one will be used in the human hair harvester where the sheep will harvest human hair
This particular one is only for our announcement trailer so far. Currently we dont have any plans to put this in the game. Maybe in future we will find some suitable place for it in the game
Below 2 animations will be humans inside the cage
New Human Behavior
We have added 2 new human hiding behaviors. Humans will basically do multiple behaviors when they notice you in the wild. Their behavior depends on how far you are in the game. Currently we have implemented 2 of those behaviors, Human tree climb and Human Well dive. Take a look at those in this video:-
Player Bow and Arrow mechanics
We have added bow and arrow mechanics to the game. Here take a look :-
That's it for the this month's content. Thank you for reading July's devlog!
It was a hell of a month but we can’t wait to push onwards into August. We eagerly await feedback during our time in alpha and will work to add more content over the coming months.
Until next time,
- Yash Kaushik
Source
