Full notes
Full Chief Miner update
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What changed
- Gameplay
- Performance
Hi guys,
I've been busy fixing things these last few days and thought I'd maintain a changelog, let's see how it goes, no promises. :)
[Content] Added a final prestige node to the demo (at least for now) as a clear way to beat it (sorry to everyone who played early versions with no clear ending)
[Visuals] Made the mining gun's floating projectile charge up as your energy recovers for a visual feedback
[UX] Made what you're supposed to do on the Mysterious Structure level a bit clearer when you first arrive
[UX] Skip forward through the tutorial more quickly based on your actions
[Settings] Added a setting to control the render resolution relative to screen resolution (to improve performance or supersample)
[Bugfix] Automatically cycle through several graphics engines when Direct3D 11 doesn't start (now tries OpenGL and Vulkan as well before failing)
Happy mining!
--Neøn
Source
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