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Full Chicory: A Colorful Tale update
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What changed
- UI and audio
- Gameplay
- Performance
- Maps
- Events
- Fixes
Chicory: A Colorful Tale changes
Version number on launch was 1.0.0.50 The latest build is now 1.0.0.53
New Features:
"Teleport to Luncheon" in Options menu lets you warp safety if stuck
"Clear GIF" button on title screen - now you can use and re-use the title screen as a full-featured time-lapse drawer and exporter!
Toggle Cursor Stick with L3 - option added to let you live toggle the sick which pilots the character and cursor. Might be helpful for left-handed players
Setting font style to "Readable" also sets a minimum text size so it can't get too small
*New text added when a certain character appears in the Master Gallery after beating the game - this appeared to be a bug previously but we actually had to write new text for this (lol)
*Added one new content warning for a certain NPC
*These changes are awaiting localization in some languages and will appear in future builds for non-english languages
Fixes:
A massive memory leak was fixed in the Game Maker engine. This caused unpredictable issues and crashes after many hours of play on all platforms
Colors on map screen get cleared after playing for a little while
Crash with certain custom brush styles (we think we've fixed all these crashes, but there might be some problematic variations we haven't found yet)
Phonebooth can ring in inaccessible areas in Gulp Swamp, Dinners
Selecting December as your birth month instead displayed January
Issue with re-spawning when swimming into water sometimes
Bug with Pizza's animation after reading a letter
Found kittens reset colors if creating a GIF in Beans' house
Crash with rock bugs going out of the level
Crash when editing Dr. Cheese's palette by deleting all colors and then adding one back
House visitor event could trigger at an awkward time in the endgame
Cashew turns around when collecting paint samples
Cashew animation frozen
Softlock when jumping off a certain area while solving a puzzle on Spoons Island
Lemon endgame animation layering
User can set "enter" or "start" as the back button, breaking the control config screens
Crash when getting a hint for a certain side-quest in the postgame
Reduced contrast on Boss 1's hit effects when "Flashing Effects" are disabled
Able to re-trigger ending sequence by jumping into tree after end of game
Extremely rare crash with squareroot function when drawing vigorously on Mac
Extremely rare crash with Pizza rendering? (might have been a memory issue??)
Crash when encountering a specific easter egg in Supper Woods using cheat-like methods
Transition to title screen when using a door in Chicory's room (this MIGHT NOT be fixed, we couldn't reproduce it, but we found a probable cause and fixed that)
Completing a certain post-game sidequest, undoing it, and then re-doing it caused an unexpected line of text to display if certain choices were made earlier (trying not to spoiler, lol)
[PS4] crash when connecting co-op with 3+ controllers connected to console
MANY Out of Bounds/bad screen transitions fixed, including but not limited to these areas: Wielder Temple entrance, Supper woods bottom-right corner, Dessert peak first screen, Grub caverns, Nibble tunnel glow shrooms, Yum cave glow shrooms, Sips river bridge, Dinners side area, Luncheon Pea/Ginger rooftop, Banquet rainforest pillars area
There are still a small number of known issues that we are working to keep up with. Thank you for your patience! And thank you for playing and also for all the kind reviews!!!!!!!! They help us a lot :)
Source
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