What changed
1 fix1 addition1 change0 removals
addedChick That Never Skipped a Leg Day DemoThis week we have been busy in the recording "studio", which consists of a microphone, and a blanket on top on head for better acoustics. This resulted in lots of voicelines, which have been added to the demo. Other than voicelines, this demo has received lots of bugfixes, thanks to the feedback.
fixedSo what fixes has been made?Most importantly, adjustments to the netcode, so hopefully multiplayer aspect is much smoother than it was. People ask how many players can fit the multiplayer but it depends on the host and clients connections speeds, so it's technically unlimited, but practically tests went smooth with five people including the host.
changedSo what fixes has been made?Other fixes include timer adjustments, two separate game modes (Casual and Normal), couple collision issues and little optimizations so hopefully the game is lighter for the CPU side. Special thanks to all who have sent feedback and to those who have wishlisted the game, it is much appreciated!
Chick That Never Skipped a Leg Day changes
addedThis week we have been busy in the recording "studio", which consists of a microphone, and a blanket on top on head for better acoustics. This resulted in lots of voicelines, which have been added to the demo. Other than voicelines, this demo has received lots of bugfixes, thanks to the feedback.
fixedMost importantly, adjustments to the netcode, so hopefully multiplayer aspect is much smoother than it was. People ask how many players can fit the multiplayer but it depends on the host and clients connections speeds, so it's technically unlimited, but practically tests went smooth with five people including the host.
changedOther fixes include timer adjustments, two separate game modes (Casual and Normal), couple collision issues and little optimizations so hopefully the game is lighter for the CPU side. Special thanks to all who have sent feedback and to those who have wishlisted the game, it is much appreciated!
Chick That Never Skipped a Leg Day Demo
I am very pleased to see that people have been enjoying the demo, and I hope you will enjoy the full game once it is released.
This week we have been busy in the recording "studio", which consists of a microphone, and a blanket on top on head for better acoustics. This resulted in lots of voicelines, which have been added to the demo. Other than voicelines, this demo has received lots of bugfixes, thanks to the feedback.
So what fixes has been made?
Most importantly, adjustments to the netcode, so hopefully multiplayer aspect is much smoother than it was. People ask how many players can fit the multiplayer but it depends on the host and clients connections speeds, so it's technically unlimited, but practically tests went smooth with five people including the host.
Other fixes include timer adjustments, two separate game modes (Casual and Normal), couple collision issues and little optimizations so hopefully the game is lighter for the CPU side. Special thanks to all who have sent feedback and to those who have wishlisted the game, it is much appreciated!