Full notes
Full Chick Game update
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What changed
- UI and audio
- Events
- Balance
- Gameplay
- Security
Chick Game changes
Chick Game Demo
π Date: October 12th, 2025
π Build: Demo v1.2
π New Features & Improvements
New and improved UI
Woo quick time event is now a "keep the bar in the zone" QTE
Recoil is a real kick instead of a twitch
Fancy logo added a few more places
π Bug Fixes
Unity was flooded with warnings about degraded/unsupported functions
Unity had a major security vulnerability - recompiled the game with the latest version that patched this vulnerability
Fixed enemy damage logic from being based on night spawned to type of enemy
CHICKEN JOCKEY sound effect would play at dawn due to PlayOnAwake being left checked on the audio source for the flock
Blocked off some areas that let the players escape or bug out enemies
β οΈ Known Issues
Foxes and Wolves have some trouble locking into attack mode on the player if some of their buddies start going after the coop
Likely need to completely overhaul their AI
Enemies can get flipped on their sides and due weird turtle-physics things
Will be adding a reset to flip them over nice and upright in the future
Sometimes one of the baby chicks will go nuts under the coop.
Haven't really dug into this and it's funny so leaving it for now.
π’ Developer Notes
Welcome to the second patch for the Chick Game demo. I'm glad you're reading this and hope you've had a chance to play the demo. I've add some minor polish to the game, fixed some more bugs, and hopefully stopped the game from breaking in a few more places. I'd really like to get some improved UI/menu items and SFX/VFX on the next patch. Please feel free to leave suggestions, bug reports, or any other comments/feedback in the Discussion page which you find here.
π Next Steps
Menus, SFX/VFX
Upcoming focus: FIX WOLVES and FOXES!
Thanks for reading, 1CHAAAIN
Source
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