Repeated intro
What changed
2 fixes2 additions3 changes0 removals
- Gameplay
- Server
- Events
- Fixes
- Performance
- Store
addedHere's what's new, and why I built it.
changed㪠You can actually talk to your opponents now I'd given the bots real personality in how they play, but you still couldn't actually talk to any of them. So now you can. In offline matches you can chat with your opponent and they answer in character: they know they're a Chess Kingdom regular, they've got their own backstory and taste, they react to how the game is going, and they remember what you said earlier. Over 50 of them, each their own person. The part I care about most: it runs entirely on your own machine. Nothing you type ever leaves your PC, there's no account and no server. It's a bit heavy on VRAM but It's completely optional and off by default. Flip it on in Settings and it grabs a one-time download the first time. It's a little surreal when a bot you just beat starts grumbling about it.
changedπ The League is a real season now The League used to be a ladder you climbed and not much else. A season should feel like a journey. So each one now opens with a proper kickoff: you choose the length, you get a pre-season forecast ("predicted to finish 4th of 6"), and a Brief with a few real objectives to chase. Every fixture comes with a build-up showing the actual stakes, your head-to-head, and who's in form. You get a rival each season (a real one, pulled from your own history, not invented for you), a tense run-in over the final games, and an Awards Night when it's done. There's also a Kingdom Cup, a knockout drawn across every division so a minnow can land a giant. And a Legacy screen that tracks your whole career: a trophy cabinet, your records, and a Hall of Champions. Every competitor flies a flag now, too.
fixedπ§© Puzzles that don't argue with you Nothing stings like finding a quicker mate and being told you're wrong. Puzzles now accept any move that delivers checkmate (and any solution that's genuinely just as strong), not only the one scripted line. While I was in there I ran all ~192,000 puzzles through an independent checker and fixed a batch that were showing the wrong "Mate in N." Puzzle Rush's timer no longer freezes after the first problem, and every puzzle now shows its ID, so if one looks off you can tell me exactly which.
fixedβοΈ A sharper, more varied AI A few of you noticed the bots reaching for the same opening every single game. They now pull from a much deeper library of real grandmaster theory and genuinely vary their lines, so games feel fresh and the opening play is stronger, not weaker (making them more interesting without making them dumber is the one line I refuse to cross). I also fixed a timing quirk where a bot could mull for ages and then play something strange.
changedβοΈ ...and a tidy-up Settings is reorganised into proper tabs instead of one endless scroll, plus the usual mountain of smaller fixes across puzzles, league, and a few crash-y spots, most of them straight from your reports.
Chess Kingdom changes
addedHere's what's new, and why I built it.
changed㪠You can actually talk to your opponents now I'd given the bots real personality in how they play, but you still couldn't actually talk to any of them. So now you can. In offline matches you can chat with your opponent and they answer in character: they know they're a Chess Kingdom regular, they've got their own backstory and taste, they react to how the game is going, and they remember what you said earlier. Over 50 of them, each their own person. The part I care about most: it runs entirely on your own machine. Nothing you type ever leaves your PC, there's no account and no server. It's a bit heavy on VRAM but It's completely optional and off by default. Flip it on in Settings and it grabs a one-time download the first time. It's a little surreal when a bot you just beat starts grumbling about it.
changedπ The League is a real season now The League used to be a ladder you climbed and not much else. A season should feel like a journey. So each one now opens with a proper kickoff: you choose the length, you get a pre-season forecast ("predicted to finish 4th of 6"), and a Brief with a few real objectives to chase. Every fixture comes with a build-up showing the actual stakes, your head-to-head, and who's in form. You get a rival each season (a real one, pulled from your own history, not invented for you), a tense run-in over the final games, and an Awards Night when it's done. There's also a Kingdom Cup, a knockout drawn across every division so a minnow can land a giant. And a Legacy screen that tracks your whole career: a trophy cabinet, your records, and a Hall of Champions. Every competitor flies a flag now, too.
fixedπ§© Puzzles that don't argue with you Nothing stings like finding a quicker mate and being told you're wrong. Puzzles now accept any move that delivers checkmate (and any solution that's genuinely just as strong), not only the one scripted line. While I was in there I ran all ~192,000 puzzles through an independent checker and fixed a batch that were showing the wrong "Mate in N." Puzzle Rush's timer no longer freezes after the first problem, and every puzzle now shows its ID, so if one looks off you can tell me exactly which.
fixedβοΈ A sharper, more varied AI A few of you noticed the bots reaching for the same opening every single game. They now pull from a much deeper library of real grandmaster theory and genuinely vary their lines, so games feel fresh and the opening play is stronger, not weaker (making them more interesting without making them dumber is the one line I refuse to cross). I also fixed a timing quirk where a bot could mull for ages and then play something strange.
It's still just me back here, so updates tend to come in waves. I go quiet, head down for a while, then surface with a pile of things I built straight from your feedback. This is one of those, and it turned into a big one. Thank you for every bug report and every "wouldn't it be cool if" in the meantime. It genuinely all lands on my desk.
Here's what's new, and why I built it.
π¬ You can actually talk to your opponents now I'd given the bots real personality in how they play, but you still couldn't actually talk to any of them. So now you can. In offline matches you can chat with your opponent and they answer in character: they know they're a Chess Kingdom regular, they've got their own backstory and taste, they react to how the game is going, and they remember what you said earlier. Over 50 of them, each their own person. The part I care about most: it runs entirely on your own machine. Nothing you type ever leaves your PC, there's no account and no server. It's a bit heavy on VRAM but It's completely optional and off by default. Flip it on in Settings and it grabs a one-time download the first time. It's a little surreal when a bot you just beat starts grumbling about it.
π The League is a real season now The League used to be a ladder you climbed and not much else. A season should feel like a journey. So each one now opens with a proper kickoff: you choose the length, you get a pre-season forecast ("predicted to finish 4th of 6"), and a Brief with a few real objectives to chase. Every fixture comes with a build-up showing the actual stakes, your head-to-head, and who's in form. You get a rival each season (a real one, pulled from your own history, not invented for you), a tense run-in over the final games, and an Awards Night when it's done. There's also a Kingdom Cup, a knockout drawn across every division so a minnow can land a giant. And a Legacy screen that tracks your whole career: a trophy cabinet, your records, and a Hall of Champions. Every competitor flies a flag now, too.
π§© Puzzles that don't argue with you Nothing stings like finding a quicker mate and being told you're wrong. Puzzles now accept any move that delivers checkmate (and any solution that's genuinely just as strong), not only the one scripted line. While I was in there I ran all ~192,000 puzzles through an independent checker and fixed a batch that were showing the wrong "Mate in N." Puzzle Rush's timer no longer freezes after the first problem, and every puzzle now shows its ID, so if one looks off you can tell me exactly which.
βοΈ A sharper, more varied AI A few of you noticed the bots reaching for the same opening every single game. They now pull from a much deeper library of real grandmaster theory and genuinely vary their lines, so games feel fresh and the opening play is stronger, not weaker (making them more interesting without making them dumber is the one line I refuse to cross). I also fixed a timing quirk where a bot could mull for ages and then play something strange.
π¨ A cleaner classic board The default 2D pieces were rough: the bishop looked far too much like the pawn and the knight was a bit of a mess. I swapped them for a crisp, classic, instantly-readable set. Small thing, but it's the thing you stare at all game.
βοΈ ...and a tidy-up Settings is reorganised into proper tabs instead of one endless scroll, plus the usual mountain of smaller fixes across puzzles, league, and a few crash-y spots, most of them straight from your reports.
Three thank-yous that earned their own line. silverleaf1: your puzzle reports (the mislabeled mates, the frozen Rush timer, the Masters section) turned into real fixes in this update. Way2Kool: your Steam Deck reports were the thread I pulled to untangle the whole Deck situation and as always Umikaze your contiues feedback is a blessing. All Absolute heroes. π
The opponent chat is the part I'm equal parts proud and nervous about, so if you switch it on, I'd really love to hear how it felt to actually talk to the other side of the board. Got a bug or a "wouldn't it be cool if"? Throw it in the forums, it comes straight to me, and as this update hopefully proves, it tends to actually happen. If you wanne support please consider picking up the bundle. It's very cheap now in the Summer sale: Chess Checkers Snake and last but not least I have a New trailer! View store page
Thanks for playing one solo dev's chess game. See you on the board. βοΈ