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Steam News24 June 20206y ago

v2.1 changelog

v2.1 is now live! Fixed: The initial warning screen now correctly understands the position of the mouse cursor. Fixed: Lexy no longer frowns throughout the entire VANQUISH scene.

Full notes

Full Cherry Kisses update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes0 additions1 change0 removals
  • Fixes
  • UI and audio
  • Store
  • Performance
fixedFixed: The initial warning screen now correctly understands the position of the mouse cursor.
fixedFixed: Lexy no longer frowns throughout the entire VANQUISH scene.
fixedFixed: Portraits no longer have minor artifacting at sizes other than 2×.
fixedFixed: Cerise no longer preserves momentum when the time changes.
fixedFixed: The credits now mention software libraries we used and their licenses, which Valve wouldn't let us link on the store page anywhere.
fixedFixed: Dialogue no longer crashes when two transitions happen on the same frame (only possible in a hidden game mode).

Cherry Kisses changes

fixedFixed: The initial warning screen now correctly understands the position of the mouse cursor.
fixedFixed: Lexy no longer frowns throughout the entire VANQUISH scene.
fixedFixed: Portraits no longer have minor artifacting at sizes other than 2×.
fixedFixed: Cerise no longer preserves momentum when the time changes.
fixedFixed: The credits now mention software libraries we used and their licenses, which Valve wouldn't let us link on the store page anywhere.

v2.1 is now live!

  • Fixed: The initial warning screen now correctly understands the position of the mouse cursor.

  • Fixed: Lexy no longer frowns throughout the entire VANQUISH scene.

  • Fixed: Portraits no longer have minor artifacting at sizes other than 2×.

  • Fixed: Cerise no longer preserves momentum when the time changes.

  • Fixed: The credits now mention software libraries we used and their licenses, which Valve wouldn't let us link on the store page anywhere.

  • Fixed: Dialogue no longer crashes when two transitions happen on the same frame (only possible in a hidden game mode).

  • Fixed: Don't crash when reading the dev commentary about the engine, as hilarious as that is.

  • Fixed: A couple minor details in the dev commentary were wrong.

  • FixedRemoved a backup copy of portraits.png, which added a meg and a half of garbage.

Remaining known issues:

  • In very rare cases, the game logs your dialogue choices incorrectly and doesn't unlock starting from a later day. I don't know why yet.

  • One player has gotten a WinSxS error when trying to start the game, and had to delete the .manifest file manually. I suspect this is a configuration problem with their machine, but can't be sure; please let me know if you run into this.

  • Save files are per Windows user, not per Steam user. I will almost certainly never fix this. Sorry!

  • Due to Microsoft hegemony, button assignments for objectively correct Nintendo-style controllers are incorrect. This is a massive headache because controllers don't report what's written on the physical buttons, so the only way to know for sure is to somehow make a big list of every controller ever made. Wow, game development is terrible!

Source

Steam News / 24 June 2020

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