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Steam News12 September 20223y ago

Patch 1 (1.0.1)

We love the community that Chenso Club has attracted and we are happy to see that a majority of you are having fun with the game!

Full notes

Full Chenso Club update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Fixes
  • Gameplay
fixedWe've done updates to how controllers are set up with Steam's backend. This should fix most controller issues. Please let us know if you experience any remaining issues. - Steam remote play should now properly detect player input - Powerups "Revive" and "Time Stop" are now able to spawn in the game. - Playtime timer available in the credits after you beat the game - Guaranteed shop on first cleared room if void portal is unlocked - Boomering cooldown decreased from 5 -> 2 - Added Speedrunners and ESA people to Credits - Here comes plum instrumental version available in the credits - Lightfoot and Laser gun are now unlocked by default. - Void pull and Shockwave are now unlockables in ChensoHQ - Checkpoints in void will no longer make you respawn in walls. - Hoarded archievement is now fixed - You are now able to skip the credits - Increased Drone teleport distance - Resetting save does not reset achievements. - Added semi-solid platforms to the void to help with traversal - SFX adjustments and volume tweaking - Invulnerability powerup does not affect after-dash invulnerability timer anymore - Lingering hitboxes on Green Walker and Jester fixed. - Blackhole powerup now activates on player position instead of infront of player - Fixed duplicate MR.Time. - Localizations issues fixed. - Fixed superfan grabbing giving permanent slowdown. - Fixed some sprites that were not rendering correctly from doing Darkness quests. - Fixed decorations floating in mid-air. - Minor level fixes - Burning City image in Stage Select is updated
changedWe will continue to listen to your feedback. What matters the most to us is the experience we bring to you

Chenso Club changes

fixedWe've done updates to how controllers are set up with Steam's backend. This should fix most controller issues. Please let us know if you experience any remaining issues. - Steam remote play should now properly detect player input - Powerups "Revive" and "Time Stop" are now able to spawn in the game. - Playtime timer available in the credits after you beat the game - Guaranteed shop on first cleared room if void portal is unlocked - Boomering cooldown decreased from 5 -> 2 - Added Speedrunners and ESA people to Credits - Here comes plum instrumental version available in the credits - Lightfoot and Laser gun are now unlocked by default. - Void pull and Shockwave are now unlockables in ChensoHQ - Checkpoints in void will no longer make you respawn in walls. - Hoarded archievement is now fixed - You are now able to skip the credits - Increased Drone teleport distance - Resetting save does not reset achievements. - Added semi-solid platforms to the void to help with traversal - SFX adjustments and volume tweaking - Invulnerability powerup does not affect after-dash invulnerability timer anymore - Lingering hitboxes on Green Walker and Jester fixed. - Blackhole powerup now activates on player position instead of infront of player - Fixed duplicate MR.Time. - Localizations issues fixed. - Fixed superfan grabbing giving permanent slowdown. - Fixed some sprites that were not rendering correctly from doing Darkness quests. - Fixed decorations floating in mid-air. - Minor level fixes - Burning City image in Stage Select is updated
changedWe will continue to listen to your feedback. What matters the most to us is the experience we bring to you

We love the community that Chenso Club has attracted and we are happy to see that a majority of you are having fun with the game!

Here are some fixes for this build:

- We've done updates to how controllers are set up with Steam's backend. This should fix most controller issues. Please let us know if you experience any remaining issues. - Steam remote play should now properly detect player input - Powerups "Revive" and "Time Stop" are now able to spawn in the game. - Playtime timer available in the credits after you beat the game - Guaranteed shop on first cleared room if void portal is unlocked - Boomering cooldown decreased from 5 -> 2 - Added Speedrunners and ESA people to Credits - Here comes plum instrumental version available in the credits - Lightfoot and Laser gun are now unlocked by default. - Void pull and Shockwave are now unlockables in ChensoHQ - Checkpoints in void will no longer make you respawn in walls. - Hoarded archievement is now fixed - You are now able to skip the credits - Increased Drone teleport distance - Resetting save does not reset achievements. - Added semi-solid platforms to the void to help with traversal - SFX adjustments and volume tweaking - Invulnerability powerup does not affect after-dash invulnerability timer anymore - Lingering hitboxes on Green Walker and Jester fixed. - Blackhole powerup now activates on player position instead of infront of player - Fixed duplicate MR.Time. - Localizations issues fixed. - Fixed superfan grabbing giving permanent slowdown. - Fixed some sprites that were not rendering correctly from doing Darkness quests. - Fixed decorations floating in mid-air. - Minor level fixes - Burning City image in Stage Select is updated

We will continue to listen to your feedback. What matters the most to us is the experience we bring to you

Thanks you!

Source

Steam News / 12 September 2022

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