Full notes
Full Chenso Club update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
Chenso Club changes
New year, new me!
Well not exactly, we’re still working on the same game, of course! But we’ve added a ton of new stuff since the last time we made an update and we will share some of it today.
Cinematics! We’re hard at work on the cinematics, and it’s taking a while to complete. We did the math and we have 281 panels in the game. We’ve finished about half of them. If you want more cinematic panel updates, you can check out Koni’s (Director/Artist) twitter here.
Icy Mountain Nemesis! The nemesis in the Icy Mountain is actually a mammoth that was encapsulated in the ice! It awoke from it’s icy sleep when the aliens started rigging the caves with dynamite. Of course, we don’t want to hurt such an amazing creature.. So in this boss fight, you have to dodge it and tire it out!
We call him Stumpy 🐘
Lightning Powerup! Powerups are always fun to add to Chenso Club! Here you can see the lightning power up at full energy, zapping adjacent foes! Stacking this powerup will increase its reach and probability.
Here’s a list of highlights since last post:
Final boss 100% implemented
Final in-game cutscene 100% implemented
Achievements
Difficulty settings
Race to the Treasure event
Death screen that shows your runs statistic (kills, etc)
All cinematics in text
Many new powerups
Resolution settings, etc
A crapton of bug fixing
Source
Changelog.gg summarizes and formats this update. How we read updates.
