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Full notes
Full CHEMISTS: Dead Zone update
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What changed
- Events
- Gameplay
- Store
- Workshop
- UI and audio
- Fixes
CHEMISTS: Dead Zone changes
Update 0.4.31: News and Changes
🎉 “Chemists’ Birthday” Event (Celebrating the 7th Anniversary of the Project)
The event will run from July 10 to July 17 (inclusive).
What’s available during the event:
Event cards will now drop in-game.
The NPC “Developer” has appeared in the city bar:
you can chat with them (Q&A format);
unique anniversary weapons are available for trade — you can get AKS‑74U, AS‑VAL, VSS, SKS in exchange for red and purple cards;
ingots are also available for purple cards;
you can now turn in goods for the following factions: Civilians, Scientists, Bandits, Marauders, Wanderers.
🔥 Faction Ammo (PSF)
Each calibre now has a faction-specific variant (PSF).
All weapons have been updated to support these ammo types.
Compared to PSM ammo, PSF stats are 10–20 % lower — the difference is minor.
PSF ammo is sold by the Gunsmith’s Assistant; you need 2,000 reputation points with the corresponding faction to purchase it.
🆕 New Content
NPC Ronnie has appeared in a ward at Clinic #14 — he’ll help new players and answer basic questions.
Vehicles have been added to the Clinic grounds — this will help players get familiar with the car system.
A workbench and a repair station have been added to the workshop at Clinic #14.
A new detour route has been added from the city along the railway tracks to “Ural’skaya” Station.
The Lab Assistant now exchanges 50‑denomination banknotes for a new artifact.
In the modification screen:
slots now show the rarity of the item currently placed in them;
slot size has been increased for better visibility.
Clothing stats are now displayed with all equipped modifications taken into account.
đź”§ Balance and UI Adjustments
The price and weight of the “Strong Heart” and “Hedgehog” artifacts have been adjusted.
Minor UI tweaks have been made (repair workbench, modification screen).
Small adjustments have been applied to the open-world map.
Additional work has been done at the Recluse Base.
đź› Bug Fixes
Fixed a bug related to modifying belt equipment: you can now modify and immediately equip clothing into slots. Previously, modules could be lost after equipping (the issue wasn’t visible if you refreshed the inventory).
Fixed the muzzle flash position when using suppressors and flash hiders — it now appears in the correct location.
Removed an incorrect blue tint that appeared during sunsets.
đź—ş Miscellaneous
Marauders have reinstalled the ladder to the hangars on the hill.
An area with elevated radiation background has appeared near the wolves on the path to the Fisher.
The Red Hedgehog has been removed from the tower near the village.
All new content has been translated.
This update was developed in 4 days and has been tested. If you encounter any issues, please report them in the comments. Your feedback helps us fix bugs and balance the game faster: some situations may not occur in test builds, and we might not be aware of them without your input.
Source
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