Full notes
Full Chemistower update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- Maps
here I have listed some post-launch goals regarding free development updates for Chemistower! These features are not guaranteed, but they are content updates I plan to add as long as the game gets attention.
I already have plans for a new atom that I would add, and that would of course include new compounds as well! I think the passive tree could use expanding, and it would be fun to add some more unique mechanics to acid/alkaline damage types. I would also consider making a new map and enemies to face off against. Apart from these updates, I will be regularly adding bug fixes and balance patches, and I may look at adding more substantial content / gameplay updates past what is listed here.
Help support development by letting people know about the game! It would also be helpful to leave an honest review. Thank you all for the support up to now, and feel free to join the community discord to stay updated on the latest developments and give suggestions for future updates!
Source
Changelog.gg summarizes and formats this update. How we read updates.
