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Steam News7 June 20261mo ago

Chemical Combat V1.1

BOSS FIGHTS 🐲 A deadly Wyvern now guards the exit to each floor, featuring three distinct boss phases - rapid dashes, powerful shockwaves, and a large swing attack.

In this update4

Full notes

Full Chemical Combat update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions8 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
addedNEW REACTIONS 🧪The update features many entirely new reactions, as well as revamps of many old reactions to have new icons and clearer effects:
changedNEW REACTIONS 🧪Refine: increases crit chance
changedNEW REACTIONS 🧪Shine: increases throwing accuracy
changedNEW REACTIONS 🧪Blight: enemies take additional damage on hit
changedNEW REACTIONS 🧪Embrittle: increases blunt and physical damage
changedNEW REACTIONS 🧪Ionise: increases electric damage

Chemical Combat changes

addedThe update features many entirely new reactions, as well as revamps of many old reactions to have new icons and clearer effects:
changedRefine: increases crit chance
changedShine: increases throwing accuracy
changedBlight: enemies take additional damage on hit
changedEmbrittle: increases blunt and physical damage

BOSS FIGHTS 🐲

A deadly Wyvern now guards the exit to each floor, featuring three distinct boss phases - rapid dashes, powerful shockwaves, and a large swing attack.

NEW REACTIONS 🧪

The update features many entirely new reactions, as well as revamps of many old reactions to have new icons and clearer effects:

  • Marble: summons a large, obstructive marble pillar

  • Tornado: summons a deadly tornado which pulls in nearby enemies

  • Magnetise: attracts all nearby enemies into large clusters

  • Irradiate: periodically stuns enemies

  • Smoke: obscures enemy vision

  • Pressurise: explodes after applying multiple stacks

  • Glaciate: causes a large, icy explosion

  • Refine: increases crit chance

  • Shine: increases throwing accuracy

  • Blight: enemies take additional damage on hit

  • Glitter: spreads applied elements on death

  • Embrittle: increases blunt and physical damage

  • Ionise: increases electric damage

  • Oxidise: increases the effectiveness of damage over time effects

  • Volatile: increases explosion and fire damage

PROCEDURAL GENERATION 🗺️

The procedural generation of the dungeons now uses a more complex system to produce longer single paths with safe puzzle rooms off to either side rather than a random distribution in a grid. More new room types and chests should be coming soon...

OPTIMISATIONS 💡

  • The game now uses a custom lighting system which should be less intensive on the GPU and allows for coloured lights and pixel-perfect shading

  • Made a few of the puzzles slightly more forgiving

  • Made the clickable areas on the potion bench larger to make it easier to drag in elements

  • Buffed some reactions which were far too weak in comparison to others

  • Fixed some issues with the phantom's darkness effect getting stuck on the screen, Freeze and Levitate's effects lingering around once enemies died, and Alcohol permanently messing up targeting

Source

Steam News / 7 June 2026

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