Full notes
Full Chef RPG update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Maps
Hi Chefs! Patch #19 is live with a few more improvements and fixes.
Improvements
Added item Stack Splitting. You can split item stacks when inside your main Inventory, Storage, Refrigerator, and Vending Machine.
Improved inventory controls. You can now use Right Click (mouse) or West Button (controllers) to activate certain commands inside Storages and Shops like Transfer All, or Buy / Sell multiple. Previously, this would require Shift + Click (Mouse & Keyboard) or Left Trigger + South Button (Controller). This option is still available, however the key input tooltip has been updated to the simpler version.
More optimal Virtual Cursor (controller only) speeds when doing different activities.
Bug Fixes
Fixed tooltips sometimes displaying incorrectly when playing on monitors that do not have an aspect ratio of 16:9. This issue seemed to be more common on Macs.
Fixed inconsistent virtual cursor (controller only) speeds when playing on different sized monitors.
Fixed Frier minigame inconsistent movement speed on different computers.
Fixed Grill minigame sometimes unable to pick up ingredients accurately.
Fixed restaurant order tab visual glitch / getting stuck + smoother animations.
Fixed Restaurant service not auto-starting during certain quests.
Fixed floor tiles sometimes not updating visuals correctly.
Fixed floor tiles being able to be placed over Stages & Trapdoor.
Fixed Ingredient deliveries not triggering when sleeping inside Greenhouse or Maintenance room.
Fixed being able to interact with invisible Consumable Panel when inside shops.
Source
Changelog.gg summarizes and formats this update. How we read updates.
