Full notes
Full Checkmate Showdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- UI and audio
Post launch update (1.0.0.1-9616) This first update mainly contains fixes for recurring issues in the game and balancing tweaks. We will keep updating the game as we go and provide balance updates as much as we can.
Online
Fixed ranked scoring issues where some players lost points when winning and earned points when losing. From now on, players will earn at least 5 rank points when they win a match.
Leaderboards display the correct rank for the current player.
Added more time before deciding if players can cancel a ranked match if the ping is above 100ms.
General Gameplay
Short hop can no longer cancel into full hop if players hold down while short hoping.
All ultimates now auto correct at start.
Combo Breaker can now be used with LT+B (Ultimate modifier + Special), as well as the usual RT+B (Dash + Special)
Bishop
5S is now -5 on block, can be countered if used in a blocked string.
2H is -15 on block, can be interrupted if used in a blocked string.
JS now hits if closer to the floor.
JS is now 0 on block (instead on +10 if executed close to the floor).
Overall makes less damage on shield.
Knight
6S Teleport is now minus on block.
5S is now punishable if blocked.
Rook
Fixed an issue where command grab (5S) could be used before player jumps at wake up.
JH can no longer restand opponent.
Queen
2S is now 8 on startup (faster) and has armor during charge.
6S tap is no longer safe on block.
Overall makes less damage on shield.
King
Fixed issue with the Ultimate pawns that could be blocked sometimes.
JH can no longer restand opponent, as well as neutral tag assist (5A).
Fixed UI issue showing wrong startup data for 5S. 5S is 5 frames of startup.
Source
Changelog.gg summarizes and formats this update. How we read updates.
