Full notes
Full Cheater's Table update
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What changed
- UI and audio
- Gameplay
- Store
- Events
- Balance
Cheater's Table changes
# Steam Build: Bug Reports and Revision List
Cheat Button During the Opening Turns
Cheating must remain disabled during the first four turns of the match. These opening turns should use normal card gameplay only.
From the beginning of the match, replace the Cheat button with a **LOADING** button until cheating becomes available.
LOADING button design:
Flat grey background * White text * No “C” shortcut icon * No Joker icon * Same simple text-based style as the reference * Display it during the first four turns
After the fourth turn, replace it with the normal Cheat button.
Henchmen Outfits
The striped henchmen outfits currently look too shiny and plastic.
Update these characters so they wear simple black suits instead.
TNT Turn Bug
Reported bug:
When TNT explodes during a player’s turn, the player can still draw a card or select the Cheat option.
Once the TNT sequence begins, all regular turn actions must be disabled.
Heart UI Bug
Reported bug:
At the beginning of a new round, a heart icon moves away from the center of the screen. When the player loses that heart, the heart graphic expands and covers the entire screen.
Please investigate the heart animation, position reset, scale reset, and object cleanup between rounds.
Ready Status
Change the following text to green:
**READY TO MATCH**
Milk Win Condition
The player must win by playing the Milk card as their final card.
Winning should only trigger when the player successfully finishes their hand with the Milk card.
Ghost Mode and Camera Instructions
Whenever the player enters Ghost Mode, always display:
**WASD to move. Press Space to go back.**
When the player is in TPP mode, display this instruction as a single line at the bottom of the screen:
Press Space to change view.
Use a light grey font color for both instructions.
Trap Type Text
Change the label to:
TRAP TYPE: 3 Cards
Score Values
Update the score rewards as follows:
Cadillac Kill: 3 points * Dynamite Kill: 6 points * Cheat Catch Kill: 9 points * Milk Win: 25 points
### Scoring Bug
Eliminating a player with Dynamite awarded 26 points.
Test scenario:
The player’s cheat was caught twice.
The shooting sequences played, but the player was not eliminated because only two lives were removed.
The player’s third and final life was removed by Dynamite.
The scoring system counted an action that should not have been counted.
It failed to correctly count the Dynamite elimination.
The scoring system should award points according to the action that removes the player’s final life. Earlier damage should not be counted as the elimination.
Please check final-hit ownership, elimination-event duplication, and whether previous cheat-catch events remain registered after the player survives.
Host Menu Buttons
Replace the current Host menu buttons with the new noir button designs located here:
https://drive.google.com/drive/u/5/folders/1kAf-VJMxVFd3Pb2aJXQc9fFuOMeSLotO
The Host menu background should be completely black.
The Join button in the Host menu has not been updated yet. It should also use the new design.
Main Menu Update Panel
Remove the current announcement panel.
Add a text-based update panel on the right side of the main menu. It should closely follow the provided reference in terms of:
Position * Shape * Typography * Text layout * Colors
The announcement should remain compact and integrated into the main menu instead of appearing as a separate or oversized panel.
Lab Mode Changes
Temporarily remove the option that allows the host to exclude specific cards from the match, including the Stop card.
This feature may be removed permanently after evaluation.
The Cheat Set options must remain available in Lab Mode. There is no change to the Cheat Set system.
Host Creation Window
After creating a room, remove the list on the left side that shows which cards will be used in the match.
This list should no longer appear in the room window.
Cadillac Regression
In an older build, there was at least one case where playing the Cadillac card caused the Cadillac to fall immediately.
Please test the Cadillac card sequence again and verify that the animation and elimination logic only trigger under the correct conditions.
Source
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