Full notes
Full ChargeShot update
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What changed
- Gameplay
- Maps
- UI and audio
Hi everyone and thank you so much for all of your support over the past year! As ChargeShot is preparing for its Android TV release, we have been able to spend a bit of time adding some things that we've wanted in the game, and are updating with some new additions, a couple of tweaks, and a fix or two. Included in this patch is a new versus game mode called Gem Master, where players rush to control possession of a gem. While holding the gem, you can still block, but attempting to shoot will throw it. The first person to hold the gem for a total of thirty seconds wins the match. We've also added several more cameo characters, including Jess from Read Only Memories and a Bulletkin from Enter the Gungeon, as well as Will Lewis, who was the champion of the leaderboard competition. Among minor changes and tweaks are:
A reworking of player velocity, weight, and jetpack acceleration
Bullets reflecting off shields gain speed exponentially
Bullets passing through jetpack steam are now arced downwards
RNG for lava rising is more consistent
Some map recoloring and asset changes for visibility and
_-*B E A U T Y*-_
Collision fixes for bullets
Water glitch fix
Cursor colors for green and yellow players now actually correspond with the correct controller on versus player select
Various sound effect revisions
Particle cleanup for visibility
ChargeBucks balanced better (things cost less)
Can now fast forward through campaign score boards
This update goes live at 9:45 A.M., PST Again, we'd like to thank everyone for their continued support and patience with our first title, you are an AWESOME community, and we can't wait to show you what we have coming next! -Your boyz at Cowboy Color
Source
Changelog.gg summarizes and formats this update. How we read updates.
