Full notes
Full Chaos Sector 混沌宙域 update
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What changed
1 fix0 additions0 changes0 removals
- UI and audio
fixedThank the friends in CowLevel and Indienova for your valuable advices. Today's update: 1. The collectings you get as you first starting a new game will not be displayed. 2. Player's uinit added a data button to show the unit's data. 3. The red grid indicating the attack range is deepened the color. 4. Fixed a bug: after some unit-commands select a target and then go back to the previous step, you cannot select the same target again. 5. At the beginning of the battlefield, the winning and losing conditions will be showed. 6. Troops with bad status will display Bad text on the map model. 7, reduce the cost of build units and reduce the tactical skills's SP.
Chaos Sector 混沌宙域 changes
fixedThank the friends in CowLevel and Indienova for your valuable advices. Today's update: 1. The collectings you get as you first starting a new game will not be displayed. 2. Player's uinit added a data button to show the unit's data. 3. The red grid indicating the attack range is deepened the color. 4. Fixed a bug: after some unit-commands select a target and then go back to the previous step, you cannot select the same target again. 5. At the beginning of the battlefield, the winning and losing conditions will be showed. 6. Troops with bad status will display Bad text on the map model. 7, reduce the cost of build units and reduce the tactical skills's SP.
Thank the friends in CowLevel and Indienova for your valuable advices. Today's update:
- The collectings you get as you first starting a new game will not be displayed.
- Player's uinit added a data button to show the unit's data.
- The red grid indicating the attack range is deepened the color.
- Fixed a bug: after some unit-commands select a target and then go back to the previous step, you cannot select the same target again.
- At the beginning of the battlefield, the winning and losing conditions will be showed.
- Troops with bad status will display Bad text on the map model. 7, reduce the cost of build units and reduce the tactical skills's SP.
Source
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