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Steam News3 November 201510y ago

Update 1.1 - November 3rd, 2015

This update is primarily a bug fix update with some tidying up of sound effects, graphics and game texts.

Full notes

Full Chaos Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes11 additions13 changes2 removals
  • UI and audio
  • Gameplay
  • Maps
  • Fixes
  • Balance
changedThis update is primarily a bug fix update with some tidying up of sound effects, graphics and game texts. Here is the full list:
addedWizards which gain the leech ability now have a leech effect when they attack
changedThe number of wizards in a realm battle is restricted to the number of deployment positions on the map (can be 3 or 4). If there are too many enemy wizards in the same place more than one battle will be fought there in succession.
changedWhen the wizard king reinforces his lords movement of your wizard is halted to allow you to respond
changedThe banishing spell bar is more prominent
addedRealm editor - added confirmation on release-to-players to warn about configuration settings and explaining how to change the name.

Chaos Reborn changes

changedThis update is primarily a bug fix update with some tidying up of sound effects, graphics and game texts. Here is the full list:
addedWizards which gain the leech ability now have a leech effect when they attack
changedThe number of wizards in a realm battle is restricted to the number of deployment positions on the map (can be 3 or 4). If there are too many enemy wizards in the same place more than one battle will be fought there in succession.
changedWhen the wizard king reinforces his lords movement of your wizard is halted to allow you to respond
changedThe banishing spell bar is more prominent

This update is primarily a bug fix update with some tidying up of sound effects, graphics and game texts. Here is the full list:

  • Wizards which gain the leech ability now have a leech effect when they attack

  • The number of wizards in a realm battle is restricted to the number of deployment positions on the map (can be 3 or 4). If there are too many enemy wizards in the same place more than one battle will be fought there in succession.

  • When the wizard king reinforces his lords movement of your wizard is halted to allow you to respond

  • The banishing spell bar is more prominent

  • Realm editor - added confirmation on release-to-players to warn about configuration settings and explaining how to change the name.

  • Fixed the jitter of the dynamic camera on battle start

  • Fixed the guardian spell portrait

  • Added game guide button to tutorials screen.

  • Fixed a couple of images and some texts in the game guide.

  • Multiplayer games - set number of re-matches to 4 instead of 3.

  • Changed the death effects for creatures so they fade, then sink and shrink.

  • Added raising/sinking of gravestones.

  • Fixed a bug that caused the webbed creatures to lose their attack animation.

  • Fixed a bug where in classic mode wizards only got 21 spells, not 22.

  • Reduced the volume of the spell fail sound and the illusion death sound. Change the creature selection/destination click sounds.

  • Fix a few spelling errors in tutorials.

  • Modified the map for tutorial 4B so the enemy wizard can’t hide in inaccessible places on a manticore.

  • Configurable key bindings work in the realms and realm editor

  • Fixed the death-defier achievement

  • Fixed the realm-explorer achievements

  • Fixed the message in the matchmaker screen to be more meaningful.

  • Added realm multiplayer "cooldown" interval - you can't be an ally or an invader for 2 minutes after your last realm multiplayer battle.

  • Added victory/draw/lose music to battle over screen.

  • Added victory/lose music to realm game over (win uses the old chaos reborn main theme).

  • Adjusted the position of the 'CONTINUE' button in realms so it doesn't overlap the event message.

  • Movie is with reduced resolution and should play more smoothly

  • Added better sorting of realms in the Realms List - highest rated at top, then the new realms below.

  • Vsync on by default and with a faster refresh rate

  • Town interface is not shown when the wizard is killed

  • Fixed the bloodlust totem portrait

  • Realm editor - encounter descriptions and outcomes allow new line input. More space for outcome text.

  • Battles - allied wizard owner markers are now properly green instead some insipid brownish colour.

  • Game guide is accessible from equipping screen

  • Fixed a bug that broke the game over screen in spectator mode

  • Fixed a bug that broke the battle interface in spectator mode.

  • The time will no longer stop in realms if marauder appears or reinforcement happens while your wizard is disabled or his movement is forced (by ship travel or retreating).

  • In the battle info display wizards are now scaled down to fit the box properly.

  • The Wind Walker spell now matches the Air type staff.

  • Wizard lords and kings deployed in realms will now get XP for their battles.

  • Level 1 realms have invaders blocked by default (otherwise default is to allow invaders).

  • Removed the old death sounds from the growths.

  • The hit/miss effects are now added to the models at the proper point (was at the origin of the model).

  • Added sounds for the second shadow tree

  • Trade button moved away from the equip button in the equipment list screens

Source

Steam News / 3 November 2015

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