Full notes
Full Chaos Reborn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Chaos Reborn changes
The major new additions for this release are:
Classic Chaos Mode - Each player has a wizard with the same standard staff and bodygear with a random selection of spells. There is a separate league competition just for Classic Chaos, so for those of you who prefer this mode you will be able to win fame and glory.
Two new environments - Ruins and Citadel - along with many new maps.
There are a few significant changes:
A maximum of three rematches are allowed
Major buff and Mana Binding talismans no longer use up your spell casting
The XP cost for levelling equipment has been dramatically reduced.
We have also made a significant number of balancing tweaks to redress the law/chaos/neutral imbalances, and talisman issues: Creature and spell changes:
Goblin’s defence increased from 20 to 30
Hellhound’s casting chance increased from 45% to 50% and paralyse staying power increased from 6 to 50 (this was an error originally, resulting in creatures being paralysed for one turn almost always).
Elf’s casting chance reduced from 65 to 60
Pegasuses casting chance reduced from 50 to 40
Constellation of Pegasi mega-spell cost adjustment increased from 80% to 85% and now summons 2 pegasi instead of 3
Vampire’s casting chance increased from 35 to 40
Giant Spider’s attack increased from 20 to 30, defence increased from 40 to 50, magic power increased from 40 to 50 and web attack increased from 70 to 90
Cluster of Spider’s mega-spell cost adjustment increased from 80% to 90%
Giant’s magic power increased from 50 to 70
Hydra’s damage increased from 60 to 70
Elephant’s attack increased from 30 to 40, defence from 80 to 90 and magic power increased from 30 to 40.
Eagle’s defence increased from 20 to 30
Unicorn’s magic power reduced from 80 to 70
Paladin’s defence reduced from 80 to 70 and magic power from 110 to 100.
Pride of Lions mega-spell cost adjustment increased from 75% to 80%
Divine sword/shield/bow mega-spell cost adjustment increased from 75% to 80%
Fountain of Life has a resurrection probability of 50% instead of 100% (regardless of the number of fountains you have).
Shadow tree defence increased from 60 to 70
Raise Dead spell range increased from 1 to 2, and Raise Hell ranged increased from 2 to 3
Mana value of gooey blob reduced from 3 to 2
Mana value of Shadow Tree reduced from 4 to 3
Talisman changes
Major Buff and Mana Bind talismans no longer use up spell casting
Metafortis (multi-attack ability) mana cost increased from 25 to 40
Draugar (leach ability) mana cost increased from 25 to 35
Romero (undead) mana cost increased from 45 to 55
Gobelinus (trees become goblins) mana cost increased from 25 to 30
Pantacto (improved ranged combat) mana cost increased from 25 to 30
Penetronus (shooters major buff) now gives 30% attack bonus to ranged and close combat, 30% agility and 20% magic power.
Exemplum Funus (spell of next killed creature goes in deck) cost reduced from 20 to 5
Abashivor (shatter ability) cost reduced from 15 to 10
Aeronus (flying creatures major buff) defence bonus increased from 25% to 30%, magic power buff increased from 15% to 20%
Cantio Secutus (+1 spell range) cost reduced from 60 to 30 Megacarmen (50% magic power boost) cost reduced from 45 to 30
Clementine (set balance to neutral) cost reduced from 20 to 10
Bug fixes and other changes:
Mana points for initial card burn reduced from 10 to 8
Source
Changelog.gg summarizes and formats this update. How we read updates.
