HomeGamesUpdatesPricingMethodology
Steam News25 May 201511y ago

Version 0.27 - Classic Chaos Mode, New Environments, Balancing Fixes

The major new additions for this release are: Classic Chaos Mode - Each player has a wizard with the same standard staff and bodygear with a random selection of spells.

Full notes

Full Chaos Reborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions35 changes2 removals
  • Gameplay
  • Maps
  • Balance
addedThe major new additions for this release are:
changedClassic Chaos Mode - Each player has a wizard with the same standard staff and bodygear with a random selection of spells. There is a separate league competition just for Classic Chaos, so for those of you who prefer this mode you will be able to win fame and glory.
addedTwo new environments - Ruins and Citadel - along with many new maps.
removedMajor buff and Mana Binding talismans no longer use up your spell casting
changedThe XP cost for levelling equipment has been dramatically reduced.
changedWe have also made a significant number of balancing tweaks to redress the law/chaos/neutral imbalances, and talisman issues: Creature and spell changes:
Goblin’s defence2030Goblin’s defence increased, buffHellhound’s casting chance45%50%Hellhound’s casting chance increased, buffElf’s casting chance6560Elf’s casting chance decreased, nerfPegasuses casting chance5040Pegasuses casting chance decreased, nerf

Chaos Reborn changes

addedThe major new additions for this release are:
changedClassic Chaos Mode - Each player has a wizard with the same standard staff and bodygear with a random selection of spells. There is a separate league competition just for Classic Chaos, so for those of you who prefer this mode you will be able to win fame and glory.
addedTwo new environments - Ruins and Citadel - along with many new maps.
removedMajor buff and Mana Binding talismans no longer use up your spell casting
changedThe XP cost for levelling equipment has been dramatically reduced.

The major new additions for this release are:

  • Classic Chaos Mode - Each player has a wizard with the same standard staff and bodygear with a random selection of spells. There is a separate league competition just for Classic Chaos, so for those of you who prefer this mode you will be able to win fame and glory.

  • Two new environments - Ruins and Citadel - along with many new maps.

There are a few significant changes:

  • A maximum of three rematches are allowed

  • Major buff and Mana Binding talismans no longer use up your spell casting

  • The XP cost for levelling equipment has been dramatically reduced.

We have also made a significant number of balancing tweaks to redress the law/chaos/neutral imbalances, and talisman issues: Creature and spell changes:

  • Goblin’s defence increased from 20 to 30

  • Hellhound’s casting chance increased from 45% to 50% and paralyse staying power increased from 6 to 50 (this was an error originally, resulting in creatures being paralysed for one turn almost always).

  • Elf’s casting chance reduced from 65 to 60

  • Pegasuses casting chance reduced from 50 to 40

  • Constellation of Pegasi mega-spell cost adjustment increased from 80% to 85% and now summons 2 pegasi instead of 3

  • Vampire’s casting chance increased from 35 to 40

  • Giant Spider’s attack increased from 20 to 30, defence increased from 40 to 50, magic power increased from 40 to 50 and web attack increased from 70 to 90

  • Cluster of Spider’s mega-spell cost adjustment increased from 80% to 90%

  • Giant’s magic power increased from 50 to 70

  • Hydra’s damage increased from 60 to 70

  • Elephant’s attack increased from 30 to 40, defence from 80 to 90 and magic power increased from 30 to 40.

  • Eagle’s defence increased from 20 to 30

  • Unicorn’s magic power reduced from 80 to 70

  • Paladin’s defence reduced from 80 to 70 and magic power from 110 to 100.

  • Pride of Lions mega-spell cost adjustment increased from 75% to 80%

  • Divine sword/shield/bow mega-spell cost adjustment increased from 75% to 80%

  • Fountain of Life has a resurrection probability of 50% instead of 100% (regardless of the number of fountains you have).

  • Shadow tree defence increased from 60 to 70

  • Raise Dead spell range increased from 1 to 2, and Raise Hell ranged increased from 2 to 3

  • Mana value of gooey blob reduced from 3 to 2

  • Mana value of Shadow Tree reduced from 4 to 3

Talisman changes

  • Major Buff and Mana Bind talismans no longer use up spell casting

  • Metafortis (multi-attack ability) mana cost increased from 25 to 40

  • Draugar (leach ability) mana cost increased from 25 to 35

  • Romero (undead) mana cost increased from 45 to 55

  • Gobelinus (trees become goblins) mana cost increased from 25 to 30

  • Pantacto (improved ranged combat) mana cost increased from 25 to 30

  • Penetronus (shooters major buff) now gives 30% attack bonus to ranged and close combat, 30% agility and 20% magic power.

  • Exemplum Funus (spell of next killed creature goes in deck) cost reduced from 20 to 5

  • Abashivor (shatter ability) cost reduced from 15 to 10

  • Aeronus (flying creatures major buff) defence bonus increased from 25% to 30%, magic power buff increased from 15% to 20%

  • Cantio Secutus (+1 spell range) cost reduced from 60 to 30 Megacarmen (50% magic power boost) cost reduced from 45 to 30

  • Clementine (set balance to neutral) cost reduced from 20 to 10

Bug fixes and other changes:

  • Mana points for initial card burn reduced from 10 to 8

Source

Steam News / 25 May 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.