Full notes
Full Chaos of Destiny Remake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
🛠️ 0.3.2 Update – Progression and initial experience settings
This version has focused entirely on improving the feel of the game's beginning. The main goal has been to make the first few hours smoother, less frustrating, and clearer, without breaking the game's pace or identity.
– A new quest has been added in Kimoto Meadows, designed to support early player progression and help understand the basic systems while advancing more naturally.
– The weather system has been fixed after detecting visual errors that broke the immersion and could be distracting during exploration.
– The starting pack has been adjusted to reduce friction during the player’s first steps, making access to basic equipment and initial resources easier.
– Enemy spawn rates in Kimoto Meadows have been reduced, allowing for a cleaner exploration pace with fewer combat interruptions.
– Mimics now drop more money.
– RESOURCE BAGS have been added, designed to make early crafting easier, allowing players to create their first weapons, tools, and equipment without slowing down progression.
– Internal stability improvements have been integrated to support the balance changes and ensure a more solid experience during long sessions.
Thank you for your continued support, patience, and for being with us on this project. If you experience any other unusual behavior, please don't hesitate to report it: we're always listening.
💛 The Klayerama Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
